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Dude, you should be an outline of each show on the blog’s main page, unless your blog is going to focus on other things. You can still make a category for podcasts. I highly recommend implementing tags too.
I just listened to your first show. Overall I think it was excellent. You may need to work on your editing techniques a bit…many of your sentences in the first half of the show sounded a little disjointed. I think you should also add some brief transition music between your main segments.
I really like the format of presenting theory from a teaching perspective. If you could sum up each show with a one-paragraph list of your major points for the blog here it would make it easy for listeners to see what each show is about.
I think part of the problem was me touching the microphone cord or the stand, and part of the other was not having a pop filter. Unfortantely I didn’t figure this out till later. The actual edits I did I don’t think you can hear. I listened to the show with a friend and pointed out the places where I took out a sentence or a phrase. Neither of us could hear it. That garbling of words a few times and the static pops weren’t from the editing. I had to leave that stuff in. I mostly just pulled out the long pauses and extraneous umm’s. I got a few pops and garbles where I could take them and remove them and have what I was saying still make sense.
Unless by disjointed you are actually talking about the content?
It’s good that you got some music to transition between the major segments. Unfortunately I think the bit rate strained the sound quality. Would it be possible to go to a variable bit rate mp3 where you could play the music pieces at 256 or higher and then force the longer, voice sections down to 32 to save bandwidth?
Your sentences still sounded a bit disjointed; too much like you were reading them. The crackles were gone though.
As for the content of the show, D&D Third Edition came out on 10:00 am Saturday, August 11 at Gen Con 2000, amid pomp and costumed actors.
Your play example with the party encountering the vampire was an adequate example for task resolution. I was hoping for more Actual Play examples from other games you have played for the explanation of conflict resolution. Anyway I think you should keep using instances from Actual Play to explain future concepts.
testing…
testing
I wanna see you fill this blog with show notes and whatever ramblings don’t fit into your casts. Because a blog is a terrible thing to waste…
Hey Tim,
Check out the Wiki. The outline of each show will be generated there.
http://theoryfromthecloset.com/theorywiki/tiki-index.php
Dude, you should be an outline of each show on the blog’s main page, unless your blog is going to focus on other things. You can still make a category for podcasts. I highly recommend implementing tags too.
Good luck!
Hey Master Dwarf,
The blog will have notes and such of shows that are finished. The WIki is for planning as it’s much easier for that. Thanks for the suggestion.
I just listened to your first show. Overall I think it was excellent. You may need to work on your editing techniques a bit…many of your sentences in the first half of the show sounded a little disjointed. I think you should also add some brief transition music between your main segments.
I really like the format of presenting theory from a teaching perspective. If you could sum up each show with a one-paragraph list of your major points for the blog here it would make it easy for listeners to see what each show is about.
Keep up the good work. I’ll be listening!
Hi Tim,
I think part of the problem was me touching the microphone cord or the stand, and part of the other was not having a pop filter. Unfortantely I didn’t figure this out till later. The actual edits I did I don’t think you can hear. I listened to the show with a friend and pointed out the places where I took out a sentence or a phrase. Neither of us could hear it. That garbling of words a few times and the static pops weren’t from the editing. I had to leave that stuff in. I mostly just pulled out the long pauses and extraneous umm’s. I got a few pops and garbles where I could take them and remove them and have what I was saying still make sense.
Unless by disjointed you are actually talking about the content?
Comments on the second show…
It’s good that you got some music to transition between the major segments. Unfortunately I think the bit rate strained the sound quality. Would it be possible to go to a variable bit rate mp3 where you could play the music pieces at 256 or higher and then force the longer, voice sections down to 32 to save bandwidth?
Your sentences still sounded a bit disjointed; too much like you were reading them. The crackles were gone though.
As for the content of the show, D&D Third Edition came out on 10:00 am Saturday, August 11 at Gen Con 2000, amid pomp and costumed actors.
Your play example with the party encountering the vampire was an adequate example for task resolution. I was hoping for more Actual Play examples from other games you have played for the explanation of conflict resolution. Anyway I think you should keep using instances from Actual Play to explain future concepts.
Have you got an interview arranged yet?