This is a work in progress. I got a thought a while back when I was working on a game I back-burnered called Outside. I thought, “Clyde what exactly do I need in a roleplaying game?”
The other day I’m looking through my mess I call an apartment for all the notebooks I have that have like 5 pages of writing. I found what I wanted for one of the many side projects I’m goofing with as I try to think deep thoughts about my main game. Anyway I found this Outline.
What do I need to add, what have I put that sucks, and what might it be good for? I’m thinking it’s good for thinking about all the pieces you need to think about after you have a good idea of your game design goals. But hey, what do I know.
- Places – A place where stories take place. (setting)
- Antagonists – NPC’s who oppose the PC’s.
- PC’s – Someone for the players to use to access the fiction.
- Importance of this depends on setting.
- Asian Inspired – Likely more impotant
- Occidental inspired – Likely less important
- African inspired – ?
Followers Friends/Family Powers – Typically games aren’t about playing the janitor, cube worker, etc. Conflict – Without conflict a game is likely to be pretty boring. Traditionally two types of conflict in RPG’s:
- Man versus Environment
- Man versus Man
Change – The characters need to be able to change most games address this through advancement.
- Level Based – Gain Experience and become stronger and more skilled. (D+D)
- Skill Based – Gain experience and increase attributes and skills. (White Wolf)
- Sentence Based – Gain experience that allows the writing of descriptive sentences about what the character has learned. (Dogs in the Vineyard)
Randomization – Some games eschew this but most embrace it.
So what’s missing? What do I need to add or remove?