Archive for May, 2007

Show009: Flags and Bangs

Tuesday, May 22nd, 2007

Show009:Flags and Bangs

This week we’re back to just me rambling. Don’t miss the secret song! I think this is better than the first four shows but I can’t put my finger on why. If you want to give me the finger and tell me why, feel free. I’ll put up better notes tomorrow, but for now here’s the links:

  1. Ryan Macklin’s Master Plan
  2. Canonpuncture
  3. Paul Tevises Have Games Will Travel

Section 1: Introduction

I mention Ryan Macklin’s and Canonpuncture as shows folks might want to give a listen to. I then talk about Paul Tevises, A Few Games More number 4 which talks about what Paul learned about Story Now from my last interview with Ron Edwards. I then talk about what Story now means.

Section 2: Flags and Bangs

I discuss what I call proto-flags which is really just paying attention to the character sheet. Then I talk about proper flags and how they should effect the game. Then I discuss bangs again, and make a contention that you need bangs if you want to play games with Drama.

Show008: Interview with Ron Edwards

Monday, May 14th, 2007

Show008: Interview with Ron Edwards

This is the last of the Forge Midwest interviews. Soon we’ll be back to listening to my short podcasts featuring only my nasal vocal tones, in stereo! Until then enjoy this interview with Ron Edwards. It’s the longest yet, and the only one where I didn’t get completely through my pitiful list of questions. We talk about White Wolf games and their effect on roleplayers looking for a specific type of game experience, the vision for the Forge, Ash Cans, and doing conventions differently.

Show007: Interview with James Brown

Monday, May 7th, 2007

Show007: Interview with James Brown

This week is the third interview from Forge Midwest. On deck is James Brown, creator of Brick Battles, Death’s Door, and an upcoming game Blood and Bronze. We talk mainly about his games, especially Death’s Door. I found it especially interesting to see how well all of his mechanics have been considered. We also discussed death, and the ability of roleplaying games to affect peoples lives.

There may be a bit of hiss on this and the next interview. I had the microphone levels too low so I had to amplify the sound quite a bit. Live and Learn.

Show006: Interview with Luke Crane

Tuesday, May 1st, 2007

Show006: Interview with Luke Crane

This is the second of the interviews I made at Forge Midwest. I interviewed Luke Crane, and we discuss his games Burning Wheel, and Burning Empires, people with silly tattoo’s, the pain of the creative process, his game Under a Serpent Sun, it’s theme of suicide, and many other things.

Also Luke states that Robin Laws game Rune will be in the show notes, and as a dutiful servant I include a link here. I’d also feel like a laggard if I didn’t include At The Gate’s website, and Chris Moeller’s, Iron Empires.

I have two more interviews coming, I’m releasing them about once a week.