Archive for July, 2007

Show013: Finances for Game Designers with Luke Crane

Wednesday, July 25th, 2007

Show013: Finances for Game Designers with Luke Crane

Man did I mess up at Origins. More about that later. Hopefully this sounds decent. It starts with some crunch and munch. I got Luke right before the fabled Burning Wheel game where he was too busy lopping off player character’s heads to collect up his Origins award. So I didn’t get to ask him the insightful question, “Dude, what’s it feel like to win an Origins award?” Next time Luke. Next time. Anyway, he needed Vietnamese noodles, unintended bugs, and something to drink. I needed words, so we put the two together. Kind of like your peanut filled chocolate cups.

Section One:

Luke and I briefly discuss, Dinner with Clyde, and the new Burning Wheel Setting, “The Blossoms Are Falling.”

Section Two:

We discuss finances mainly from the position of a beginning game designer, and / or the Indiepunk game designer. Luke talks about Lulu, versus a small print run, the dangers of large print runs, when to make semi larger print runs, how much to spend on art, editing, etc, and a whole lot more. Some examples Luke used are the Ennie award nominated Dictionary of Mu, and his upcoming “The Blossoms are Falling.”

After the jump Luke’s mysterious last words will be explained….
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Show012: Interview with Fred Hicks

Wednesday, July 11th, 2007

Show012: Interview with Fred Hicks

This is actually the last of my Origins interviews, but it’s the one I screwed up on the least. This means it was the easiest to edit, and I’ve got a wedding party to go to in another state this weekend.

Fred and I discuss some of Spirit of the Century’s design choices, the OGL, Evil Hat’s Character Creation manifesto, Jim Butcher, and Indie Press Revolution.

Show011: Social Contract

Wednesday, July 4th, 2007

Show011: Social contract

Not a lot to say right now. I need to take a nap. I’ll spruce this post up after Origins. That means Monday.