<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Show048: Techniques and Ephemera</title>
	<atom:link href="http://theoryfromthecloset.com/2009/01/26/show048-techniques-and-ephemera/feed/" rel="self" type="application/rss+xml" />
	<link>http://theoryfromthecloset.com/2009/01/26/show048-techniques-and-ephemera/</link>
	<description>A punk perspective on tabletop RPG's, their theory, and design.</description>
	<lastBuildDate>Sun, 20 Nov 2011 06:05:46 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Clyde_L_Rhoer</title>
		<link>http://theoryfromthecloset.com/2009/01/26/show048-techniques-and-ephemera/comment-page-1/#comment-5503</link>
		<dc:creator>Clyde_L_Rhoer</dc:creator>
		<pubDate>Tue, 27 Jan 2009 05:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=168#comment-5503</guid>
		<description>Also I should have something examining game design structures after Dreamation, so keep an eye out, or ear open, in late February, early March.</description>
		<content:encoded><![CDATA[<p>Also I should have something examining game design structures after Dreamation, so keep an eye out, or ear open, in late February, early March.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clyde_L_Rhoer</title>
		<link>http://theoryfromthecloset.com/2009/01/26/show048-techniques-and-ephemera/comment-page-1/#comment-5502</link>
		<dc:creator>Clyde_L_Rhoer</dc:creator>
		<pubDate>Tue, 27 Jan 2009 05:04:39 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=168#comment-5502</guid>
		<description>Hey Doug,&lt;br&gt;&lt;br&gt;*grins* My asking Ron, is kind of making it a running joke. My humor has been described at times as &quot;dry.&quot; I like to think I have more range then that.... I&#039;d describe Ron&#039;s humor as &quot;wry.&quot; Perhaps it doesn&#039;t translate well only hearing it. Anyway....&lt;br&gt;&lt;br&gt;I&#039;ve been thinking about your suggestion and am having a hard time thinking about how to do it. The Big Model is about creating a structure for examining play, not game design. Where it&#039;s helpful in game design I think is looking at the play of a game you are designing. I&#039;m not sure how I can use it to examine play and not be boring. I&#039;ll give it some thought. If you&#039;d like to see it in action though you might try the actual play forums on the forge: &lt;a href=&quot;http://www.indie-rpgs.com&quot; rel=&quot;nofollow&quot;&gt;http://www.indie-rpgs.com&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Hey Doug,</p>
<p>*grins* My asking Ron, is kind of making it a running joke. My humor has been described at times as &#8220;dry.&#8221; I like to think I have more range then that&#8230;. I&#39;d describe Ron&#39;s humor as &#8220;wry.&#8221; Perhaps it doesn&#39;t translate well only hearing it. Anyway&#8230;.</p>
<p>I&#39;ve been thinking about your suggestion and am having a hard time thinking about how to do it. The Big Model is about creating a structure for examining play, not game design. Where it&#39;s helpful in game design I think is looking at the play of a game you are designing. I&#39;m not sure how I can use it to examine play and not be boring. I&#39;ll give it some thought. If you&#39;d like to see it in action though you might try the actual play forums on the forge: <a href="http://www.indie-rpgs.com" rel="nofollow">http://www.indie-rpgs.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Doug</title>
		<link>http://theoryfromthecloset.com/2009/01/26/show048-techniques-and-ephemera/comment-page-1/#comment-5501</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Tue, 27 Jan 2009 01:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=168#comment-5501</guid>
		<description>I think you said &quot;shared imaginary space&quot;, and I think that Ron intends for you to say &quot;shared imagined space&quot;.  At least, that&#039;s what I recall.  Sometimes I start saying something &#039;wrong&#039; and it just becomes this habit that is hard to break out of.  Maybe it could be a running joke?  Though I don&#039;t remember Ron laughing...he seems like a serious guy (in interviews at least).&lt;br&gt;&lt;br&gt;Regardless, thanks for completing the set of nested Russian dolls.&lt;br&gt;&lt;br&gt;One thing I would be interested in seeing is to take the Big Model as you&#039;ve presented it so far, and use it to look at a game.  What is defined?  What is not?  Where do things fit, or come up?  Or maybe look at two games - one designed with the Big Model in mind (i.e. out of the Forge community) and one less so (i.e. a trad game).  I think that the BM might be more clear (to those of us not already familiar with it) with examples all drawn from the same game.&lt;br&gt;&lt;br&gt;Either way, all this work you put into podcasting is appreciated.  I&#039;m glad you seem to be getting a lot out of it, meaning you&#039;ll continue, which is good for us.</description>
		<content:encoded><![CDATA[<p>I think you said &#8220;shared imaginary space&#8221;, and I think that Ron intends for you to say &#8220;shared imagined space&#8221;.  At least, that&#39;s what I recall.  Sometimes I start saying something &#39;wrong&#39; and it just becomes this habit that is hard to break out of.  Maybe it could be a running joke?  Though I don&#39;t remember Ron laughing&#8230;he seems like a serious guy (in interviews at least).</p>
<p>Regardless, thanks for completing the set of nested Russian dolls.</p>
<p>One thing I would be interested in seeing is to take the Big Model as you&#39;ve presented it so far, and use it to look at a game.  What is defined?  What is not?  Where do things fit, or come up?  Or maybe look at two games &#8211; one designed with the Big Model in mind (i.e. out of the Forge community) and one less so (i.e. a trad game).  I think that the BM might be more clear (to those of us not already familiar with it) with examples all drawn from the same game.</p>
<p>Either way, all this work you put into podcasting is appreciated.  I&#39;m glad you seem to be getting a lot out of it, meaning you&#39;ll continue, which is good for us.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

