Show067: Interview with John Lammmers
Here’s a quick interview I did with John Lammers the head of Epic Table . This is from Gen Con, and I’m terribly late getting it posted. Sorry John.
Show067: Interview with John Lammmers
Here’s a quick interview I did with John Lammers the head of Epic Table . This is from Gen Con, and I’m terribly late getting it posted. Sorry John.
Show066: Begging and Defining the Problem
This episode I do some begging. I put out my virtual wooden bowl in hopes of attending Gen Con. I also begin design of an unnamed game, by taking the first step; defining the problem.
Show Notes
This Just in From Gen Con
This Just in From Gen Con’s Indie Go Go page
That’s How We Roll
The Yellow Menace
The Art of Game Design: A book of lenses
Show065: Basics Primer with Judd Karlman
So there were a couple Skype disconnects, and I’m not sure we totally nailed this episode as a complete primer. Totally my fault, I needed to be more prepared… you know how that goes. Anyway, It opens the subject and Judd has said he’ll follow comments in this post, so ask away folks.
Show064: Don’t Call it a Podfade…
Hey, it’s a show. Yeah! I talk about where the podcast is traffic-wise, the terrible money word, needing help for interviews, and the upcoming shift to doing something rather than thinking about something. Most exciting twelve minutes of your life.
We talk about the excellent movie RoboGeisha and the problems of Funimation. I say very few racist things.
We talk about one of my favorite movies Sanshiro Sugata, and the hacking of Sony. I say very few Nationalist things.
This is an actual recording of a play session that includes me, Walking Eye folks, Podgecast folks, and a Jankcast person. Recorded at Forge Midwest. I say very few racist things.
Kevin and I discuss the merits and flaws of Lady Blackbird, and I criticize Kevin’s GM-ing.
I think you should listen to this.
Also you should listen to this.
Try this. You may or may not like it.
Show063(Shorts): Paul Czege and the Wilderness
I talked with Paul Czege in this Jams length shorts, about his explorations of alternates to Gen Con that might be useful for the crazy unknown designers out in the wilderness. Perhaps it might be helpful to uncrazy unknown designers, uncrazy known designers, and crazy known designers. It arose from this post.
Show062: Interview with Mike Mearls
I interviewed Mike Mearls about what the Essentials edition means for D&D 4E. This is that interview. Thanks to @ajgaming, @renatoram, and @bg_josh from Twitter. Also 2d6 Feet in a Random Direction for their Episode 54, which got me to reach out to Mike, and Wizards of the Coast.
Gabe Arcade joins the Brotherhood. This is the comic I reference at the beginning of the interview.
Show061: Interview with Keith Senkowski and Matt Synder
This is the last of my Gen Con interviews. It was the second chronologically; occurring Friday morning. I’ll be interested to see how it’s received.
We talked about Marketing. Marketing versus Artistic merit, and how it is likely perceived in the Forgie / Story-games / Indie scene.
Show060: Interview with David Wesely
I spent so much time trying to fix the sound on this one… at least 24 hours total. It either can’t be done well, or is beyond my ability. Which sucks as this was the interview I was most excited about, from Gen Con. Major David Wesely, Ret., is the guy who Dave Arneson credits with inventing the idea of the Roleplaying Game. It was so very interesting to hear about stuff that was going on before I was born to make this thing I’m fascinated with today. It’s interesting to see how closely our beginning was tied to LARP.
I think it is worth the effort of having to concentrate to focus on what is being said over the background noise.
Show059: Interview with Vincent Baker
Text later, sound-file… now.
Show058: Interview with Robert Bohl
Here’s an interview I did with Robert Bohl a few weeks ago. I think the Skype interviews are really improving, there seems to be much less of the falling in and out that used to occur when using Skype.
In this show we talk about; Misspent Youth, defeating blank page syndrome, mechanizing fun, “my guy” versus “our guy,” why Rob is a more successful designer than me, Ashcans, and abusing people through games and psychology. (Note to literal.net: there is a tongue in cheek in that description.)