Show025: Interview with Ron Edwards and Vincent Baker
I’m going to do notes and links for this one tomorrow, but I wanted to get this out so I could listen to it at work tonight.
Show025: Interview with Ron Edwards and Vincent Baker
I’m going to do notes and links for this one tomorrow, but I wanted to get this out so I could listen to it at work tonight.
Show024: Interview with Jeff Lower
Here is my shortest interview ever. I spoke with Jeff Lower, one of the folks from the Ashcan Front at Gen Con. Jeff is one third of the Sons of Kryos and the creator of Giants. On his show their segments usually don’t go over 15 minutes, and that’s how this interview went also.
This is another one from Gen Con that got screwed up so you’re going to hear hiss as I had to use The Levelator to boost Jeff up on my microphone.
Show023: Interview with Darren Watts
We’re back. The site has been transferred to the new computer and as promised here is a new show. I sat down with Darren Watts, President of Hero Games at Gen Con. We talked about how Hero is designed as a very large toolkit, what the heck Indie means, and several Hero products. If you hear a repetitive thumping that’s Darren punctating his speech by thumping his hand on the desk in karate chop motion. Kind of like those 70’s Steve Austin dolls. He might have had to buy the hotel a new desk, but it was certainly indicative of his passion for Hero.
Show022: Interview with Paul and Danielle Czege plus Matt Synder
3 weeks. Wow. I didn’t think I’ve been goofing with my computer that long. Here’s one with Paul, Danielle, and Matt the folks behind the Ashcan Front. I’ll do links and stuff later, but I need to take a quick nap and then head back to Geek.kon.
Show021: Interview with Chris Moore and Michael Lingner
Here’s the next of the Ashcan Front interviews. I talk with Chris Moore and Michael Lingner about their game, “Psi Run.” This one may be a little on the quiet side. We recorded it in Michael and Chris’s hotel room while Chris’s son was sleeping in the next room. Maybe more later… time for me to sleep.
Show020: The Gen Con Open Mic Experiment
This is a bit of an off show. At Gen Con there was a podcasting booth. I volunteered to spend two separate hours manning the booth. I planned on recording both hours but all the available power outlets were taken on my first shift. My second shift was Saturday morning. I arrived early, set up my equipment, and this is what it sounded like. I edited out some of the nontalking parts, but it’s still an hour and a half long. Here’s a list as best as I can make it out:
Was the experiment a success? Yes, It was exactly what I was hoping for… to get folks with something to say, and stick a microphone in front of them while they say it. Punk Rock style or something. I plan to do it again at Gen Con 2008, but I will have some stock questions thought out, and a helper to deal with the punters, so I can focus on the microphones.
Show019: Interview with Paul Tevis
Here’s the second interview with an Ashcan Front contributer. This time we have Paul Tevis from Have Games Will Travel. We discuss his game, “A Penny For My Thoughts.” Some of the interesting things we talk about are; procedural rules, improv and how the game relates to it, and quite a few other things.
Show018: Interview with Ryan Macklin
This is the first of my interviews with the folks at the Ashcan Front booth from Gen Con. I spent a good portion of my Gen Con time trying to get all of the participants in the booth to record interviews with me. I came up short on that goal, much of the limiting factor was my present equipment’s bulkiness and need for power.
I really want to see the Ashcan Front be successful. There are a lot of really great ideas happening in the creator controlled space of RPG designers. I think the Ashcan Front is a great thing if we want to keep seeing the revolution that’s been going on in roleplaying design for the past years. Anyway….
I interviewed Ryan Macklin, my enemy, who produces the podcast Master Plan which is about game design. We discussed his game, Know Thyself. We also touched on what is good game design, and the difference between, “I will not abandon you,” and “nobody gets hurt.” There were also quite a few other tangents which I may come back and detail later.
Show017: Game Design for Game Designers with James Brown
Here is the first of my Gen Con interviews. I had scheduled to record with James Brown, designer of Death’s Door, Brick Battles, and Blood and Bronze, on Wednesday night. We couldn’t find anywhere to record, so we did a commando recording in the lobby of my hotel. It gave me a chance to use my new omnidirectional microphones and doesn’t sound as bad as I imagined.
James and I discussed Game design, starting with some questions you should be able to answer:
We then talk about the elevator pitch, and that you need to consider how art, text, and everything else you do expresses the games mission. Then we discuss various elements of Game Design.
This isn’t quite finished yet, but I need to take a nap and go to work.
Show016: Interview with Mike and Kat Miller
So this one everything was working fine with the microphones, but I accidentally recorded over the first two minutes. Fortunately it appears I got everything important. I spoke with Mike Miller creator of With Great Power, and Kat Miller who is working on a investigative crime drama RPG called Serial.
We discussed both with Great Power, and Serial. Then we talked about Indie Games Explosion, something they organize for Dreamation, Origins, Gen Con, and other cons, plus we discussed Games on Demand something they organize for Gen Con. We talked about their motivation for taking on this organization, and tips for folks who might want to try the same thing.
I think this went really well, I can hardly notice that I didn’t have my usual outline.