<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments for Theory From the Closet</title>
	<atom:link href="http://theoryfromthecloset.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://theoryfromthecloset.com</link>
	<description>A solid place to get started in the world of Roleplaying Game theory and design</description>
	<pubDate>Sat, 17 May 2008 03:28:35 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>Comment on Show034: The Toxicity of Status by Luke Sineath</title>
		<link>http://theoryfromthecloset.com/2008/04/07/show034-the-toxicity-of-status/#comment-1394</link>
		<dc:creator>Luke Sineath</dc:creator>
		<pubDate>Mon, 12 May 2008 20:58:25 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=62#comment-1394</guid>
		<description>I know what you mean about hardcore.  Once a band from California (Black Fork) played in my friend's bedroom, which was also our practice space.  The drummer just used my drum set.  There were about six of us there and we sat on the floor.

There's something really cool about setting up your own shows and seeing a band where there's no stage and you're just standing there next to them.  You're all in it together and there isn't this weird divide between band and audience like in larger shows.

Oi Polloi was the biggest show I've been to.  Big shows have a sort of community to them, too though.  It's like joining something larger.</description>
		<content:encoded><![CDATA[<p>I know what you mean about hardcore.  Once a band from California (Black Fork) played in my friend&#8217;s bedroom, which was also our practice space.  The drummer just used my drum set.  There were about six of us there and we sat on the floor.</p>
<p>There&#8217;s something really cool about setting up your own shows and seeing a band where there&#8217;s no stage and you&#8217;re just standing there next to them.  You&#8217;re all in it together and there isn&#8217;t this weird divide between band and audience like in larger shows.</p>
<p>Oi Polloi was the biggest show I&#8217;ve been to.  Big shows have a sort of community to them, too though.  It&#8217;s like joining something larger.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show036: Marketing and Customer Service for Game Designers by clyde</title>
		<link>http://theoryfromthecloset.com/2008/04/22/show036-marketing-and-customer-service-for-game-designers/#comment-1386</link>
		<dc:creator>clyde</dc:creator>
		<pubDate>Tue, 29 Apr 2008 12:46:59 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=63#comment-1386</guid>
		<description>This show should be visible on itunes now. Let me know if you have problems Daniel.</description>
		<content:encoded><![CDATA[<p>This show should be visible on itunes now. Let me know if you have problems Daniel.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show034: The Toxicity of Status by Kuma</title>
		<link>http://theoryfromthecloset.com/2008/04/07/show034-the-toxicity-of-status/#comment-1385</link>
		<dc:creator>Kuma</dc:creator>
		<pubDate>Mon, 28 Apr 2008 23:16:09 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=62#comment-1385</guid>
		<description>I also have to agree with Ryan - in the podcast, the idea of happy-hippie 'everyone who participates (i.e. decides to design a game) should have their creation lauded is called 'bullshit', and creative criticism is agreed to be a good thing.

Yet I see less and less honest, open criticism in all corners of the community.  The fear of appearing tactless is outweighing the need of any creative community to give people truly honest feedback.  Try not to step on enough toes, and you wind up standing still.  

Are people going to be upset if their game is pointed out as being less-than-stellar?  Sure.  Does that mean that the criticism isn't valid?  No.  Criticism isn't throwing bricks through people's windows - it's the medicine that designers need to become better designers.

Hell, I'd prefer people ripped apart my GC entry than just stayed silent because they didn't want to offend sensibilities.</description>
		<content:encoded><![CDATA[<p>I also have to agree with Ryan - in the podcast, the idea of happy-hippie &#8216;everyone who participates (i.e. decides to design a game) should have their creation lauded is called &#8216;bullshit&#8217;, and creative criticism is agreed to be a good thing.</p>
<p>Yet I see less and less honest, open criticism in all corners of the community.  The fear of appearing tactless is outweighing the need of any creative community to give people truly honest feedback.  Try not to step on enough toes, and you wind up standing still.  </p>
<p>Are people going to be upset if their game is pointed out as being less-than-stellar?  Sure.  Does that mean that the criticism isn&#8217;t valid?  No.  Criticism isn&#8217;t throwing bricks through people&#8217;s windows - it&#8217;s the medicine that designers need to become better designers.</p>
<p>Hell, I&#8217;d prefer people ripped apart my GC entry than just stayed silent because they didn&#8217;t want to offend sensibilities.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show034: The Toxicity of Status by Kuma</title>
		<link>http://theoryfromthecloset.com/2008/04/07/show034-the-toxicity-of-status/#comment-1384</link>
		<dc:creator>Kuma</dc:creator>
		<pubDate>Mon, 28 Apr 2008 23:05:41 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=62#comment-1384</guid>
		<description>I liked the show overall, but the one point that really stuck in my craw was all of the  folks present skirting around the, apparently earthshaking, changes at the Forge, referring to it instead as 'that'.  Or 'That', I suppose.

They all expressed the idea that the community feels different, that it doesn't have a center anymore.  Well, that would probably be because the the center was disintegrated, not by the collective will of a community, but by the decision of a handful (or maybe just one) person.  Now the community has several centers: Story-Games, Knife Fight, and Levi's site, whose name eludes me at the moment.

Why is this being skirted so widely?  Both this show and the show on Mutualism both dealt with issues in the community that stem *directly* from the changes at the Forge, but in both shows that decision receives no open recognition or discussion.

This episode was an awesome, very open, discussion.  The mention of 'that' change in the community (and a lack of follow-up or delving into that issue by the panelists) was a sad moment for me.</description>
		<content:encoded><![CDATA[<p>I liked the show overall, but the one point that really stuck in my craw was all of the  folks present skirting around the, apparently earthshaking, changes at the Forge, referring to it instead as &#8216;that&#8217;.  Or &#8216;That&#8217;, I suppose.</p>
<p>They all expressed the idea that the community feels different, that it doesn&#8217;t have a center anymore.  Well, that would probably be because the the center was disintegrated, not by the collective will of a community, but by the decision of a handful (or maybe just one) person.  Now the community has several centers: Story-Games, Knife Fight, and Levi&#8217;s site, whose name eludes me at the moment.</p>
<p>Why is this being skirted so widely?  Both this show and the show on Mutualism both dealt with issues in the community that stem *directly* from the changes at the Forge, but in both shows that decision receives no open recognition or discussion.</p>
<p>This episode was an awesome, very open, discussion.  The mention of &#8216;that&#8217; change in the community (and a lack of follow-up or delving into that issue by the panelists) was a sad moment for me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show036: Marketing and Customer Service for Game Designers by clyde</title>
		<link>http://theoryfromthecloset.com/2008/04/22/show036-marketing-and-customer-service-for-game-designers/#comment-1383</link>
		<dc:creator>clyde</dc:creator>
		<pubDate>Sat, 26 Apr 2008 03:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=63#comment-1383</guid>
		<description>Hey Tim,

We did get drinking in though.

Hey Fred,

Thanks for putting the effort into creating the content.

Hey Daniel,

Yeah I noticed that right away. I check itunes right after I finish since about 40% of my people get the show through itunes. The problem is with Feedburner, and I've been unable to fix it yet.

Did you get The Digital Front fixed. I had to listen to 5 shows this week to get caught up. Heh. I really liked the newest one, as I wasn't aware people were creating folding models and maps with pdfs.</description>
		<content:encoded><![CDATA[<p>Hey Tim,</p>
<p>We did get drinking in though.</p>
<p>Hey Fred,</p>
<p>Thanks for putting the effort into creating the content.</p>
<p>Hey Daniel,</p>
<p>Yeah I noticed that right away. I check itunes right after I finish since about 40% of my people get the show through itunes. The problem is with Feedburner, and I&#8217;ve been unable to fix it yet.</p>
<p>Did you get The Digital Front fixed. I had to listen to 5 shows this week to get caught up. Heh. I really liked the newest one, as I wasn&#8217;t aware people were creating folding models and maps with pdfs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show036: Marketing and Customer Service for Game Designers by Daniel M Perez (The Gamer Traveler Podcast)</title>
		<link>http://theoryfromthecloset.com/2008/04/22/show036-marketing-and-customer-service-for-game-designers/#comment-1382</link>
		<dc:creator>Daniel M Perez (The Gamer Traveler Podcast)</dc:creator>
		<pubDate>Fri, 25 Apr 2008 17:26:53 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=63#comment-1382</guid>
		<description>For some weird reason, this is not showing up on my feed at iTunes. Will keep checking, though.</description>
		<content:encoded><![CDATA[<p>For some weird reason, this is not showing up on my feed at iTunes. Will keep checking, though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show036: Marketing and Customer Service for Game Designers by Fred Hicks</title>
		<link>http://theoryfromthecloset.com/2008/04/22/show036-marketing-and-customer-service-for-game-designers/#comment-1380</link>
		<dc:creator>Fred Hicks</dc:creator>
		<pubDate>Fri, 25 Apr 2008 16:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=63#comment-1380</guid>
		<description>Thanks for getting this out there, Clyde!</description>
		<content:encoded><![CDATA[<p>Thanks for getting this out there, Clyde!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show036: Marketing and Customer Service for Game Designers by Tim</title>
		<link>http://theoryfromthecloset.com/2008/04/22/show036-marketing-and-customer-service-for-game-designers/#comment-1378</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Thu, 24 Apr 2008 01:23:21 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=63#comment-1378</guid>
		<description>Fantastic show, Clyde and Fred.  This goes well with the interview with Luke last year, only with fewer chewing noises.  :)</description>
		<content:encoded><![CDATA[<p>Fantastic show, Clyde and Fred.  This goes well with the interview with Luke last year, only with fewer chewing noises.  <img src='http://theoryfromthecloset.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show032: 2007 Swinnies by Fred Hicks</title>
		<link>http://theoryfromthecloset.com/2008/04/02/show032-2007-swinnies/#comment-1352</link>
		<dc:creator>Fred Hicks</dc:creator>
		<pubDate>Thu, 17 Apr 2008 00:42:47 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/2008/04/02/show032-2007-swinnies/#comment-1352</guid>
		<description>Holy crap, Schizonauts!</description>
		<content:encoded><![CDATA[<p>Holy crap, Schizonauts!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show034: The Toxicity of Status by Comrade Andrew</title>
		<link>http://theoryfromthecloset.com/2008/04/07/show034-the-toxicity-of-status/#comment-1348</link>
		<dc:creator>Comrade Andrew</dc:creator>
		<pubDate>Tue, 15 Apr 2008 04:33:40 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=62#comment-1348</guid>
		<description>I found something interesting at the P2P foundation that seems to relate.  Here's the link
http://blog.p2pfoundation.net/what-kind-of-business-can-survive-web-evolution/2008/04/14

The statement of interest is this:
What is the most fundamental reason that drives normal people contributing to the Web? And my answer: People contribute to the Web so that they can be recognized at present and be remembered ever after.</description>
		<content:encoded><![CDATA[<p>I found something interesting at the P2P foundation that seems to relate.  Here&#8217;s the link<br />
<a href="http://blog.p2pfoundation.net/what-kind-of-business-can-survive-web-evolution/2008/04/14" rel="nofollow">http://blog.p2pfoundation.net/what-kind-of-business-can-survive-web-evolution/2008/04/14</a></p>
<p>The statement of interest is this:<br />
What is the most fundamental reason that drives normal people contributing to the Web? And my answer: People contribute to the Web so that they can be recognized at present and be remembered ever after.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show034: The Toxicity of Status by Comrade Andrew</title>
		<link>http://theoryfromthecloset.com/2008/04/07/show034-the-toxicity-of-status/#comment-1347</link>
		<dc:creator>Comrade Andrew</dc:creator>
		<pubDate>Mon, 14 Apr 2008 22:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=62#comment-1347</guid>
		<description>While listening to this, I couldn't help but think that there must be a distinction between "fans" and "customers" somewhere, and it depends on what you want to do with your game.  Your guests sound as though they don't want customers, they just want to share the game and the price of doing that is the necessary involvement of money.

Also, there appears to be a distinction between "public acknowledgement" and "inclusion".  As soon as there is an award ceremony for Best GM or Best Player, there'll be people clamouring for it.  Rewards will often encourage behaviour, and having awards ceremonies and podcast interviews with people because they have designed a game will necessarily exclude people who have not.  It's part of the price of acknowledging someone's good work in designing a great game.

All in all, I thought this was an interesting discussion on coming to terms with some consequences of designing a successful game.</description>
		<content:encoded><![CDATA[<p>While listening to this, I couldn&#8217;t help but think that there must be a distinction between &#8220;fans&#8221; and &#8220;customers&#8221; somewhere, and it depends on what you want to do with your game.  Your guests sound as though they don&#8217;t want customers, they just want to share the game and the price of doing that is the necessary involvement of money.</p>
<p>Also, there appears to be a distinction between &#8220;public acknowledgement&#8221; and &#8220;inclusion&#8221;.  As soon as there is an award ceremony for Best GM or Best Player, there&#8217;ll be people clamouring for it.  Rewards will often encourage behaviour, and having awards ceremonies and podcast interviews with people because they have designed a game will necessarily exclude people who have not.  It&#8217;s part of the price of acknowledging someone&#8217;s good work in designing a great game.</p>
<p>All in all, I thought this was an interesting discussion on coming to terms with some consequences of designing a successful game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show034: The Toxicity of Status by Ryan Macklin</title>
		<link>http://theoryfromthecloset.com/2008/04/07/show034-the-toxicity-of-status/#comment-1346</link>
		<dc:creator>Ryan Macklin</dc:creator>
		<pubDate>Mon, 14 Apr 2008 20:49:25 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=62#comment-1346</guid>
		<description>I hate that I said it wrong at first.  This is very much about public, because publicly people only get around to naming names when they become irate.  When people name names publicly around here (and often elsewhere), it's because they don't have a release valve for their bile.  So, yeah, it does no one any good to be bilious publicly, but that'll be what happens if people are unwilling to say anything publicly in normal conditions.

We all need to grow up and start treating each other like adults who are responsible for themselves.  I include myself in that statement, which is why I am starting to name names publicly (wholly expecting mine to also be named).  That isn't easy, but then if it was there wouldn't be any need to discuss it.</description>
		<content:encoded><![CDATA[<p>I hate that I said it wrong at first.  This is very much about public, because publicly people only get around to naming names when they become irate.  When people name names publicly around here (and often elsewhere), it&#8217;s because they don&#8217;t have a release valve for their bile.  So, yeah, it does no one any good to be bilious publicly, but that&#8217;ll be what happens if people are unwilling to say anything publicly in normal conditions.</p>
<p>We all need to grow up and start treating each other like adults who are responsible for themselves.  I include myself in that statement, which is why I am starting to name names publicly (wholly expecting mine to also be named).  That isn&#8217;t easy, but then if it was there wouldn&#8217;t be any need to discuss it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show034: The Toxicity of Status by Ryan Macklin</title>
		<link>http://theoryfromthecloset.com/2008/04/07/show034-the-toxicity-of-status/#comment-1345</link>
		<dc:creator>Ryan Macklin</dc:creator>
		<pubDate>Mon, 14 Apr 2008 20:34:25 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=62#comment-1345</guid>
		<description>Luke, I agree that tact can be employed.  But that's what language is for -- you don't have to say "Fuck Macklin and his shitty game."  You can say "One of the examples is Macklin's game 'Super Primo Facestab.'  A lot of people had X complaint, and I agree with it.  Now, Ryan's a good guy with a couple neat ideas here, but..."

So, yes, tact is necessary to keep shit from getting toxic.  But so is being willing to be vocal.  That is to say: refusing the name names promotes toxicity as much as shouting them with feral abandon.</description>
		<content:encoded><![CDATA[<p>Luke, I agree that tact can be employed.  But that&#8217;s what language is for &#8212; you don&#8217;t have to say &#8220;Fuck Macklin and his shitty game.&#8221;  You can say &#8220;One of the examples is Macklin&#8217;s game &#8216;Super Primo Facestab.&#8217;  A lot of people had X complaint, and I agree with it.  Now, Ryan&#8217;s a good guy with a couple neat ideas here, but&#8230;&#8221;</p>
<p>So, yes, tact is necessary to keep shit from getting toxic.  But so is being willing to be vocal.  That is to say: refusing the name names promotes toxicity as much as shouting them with feral abandon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show034: The Toxicity of Status by Chimera Creative &#187; Blog Archive &#187; Status quotient</title>
		<link>http://theoryfromthecloset.com/2008/04/07/show034-the-toxicity-of-status/#comment-1340</link>
		<dc:creator>Chimera Creative &#187; Blog Archive &#187; Status quotient</dc:creator>
		<pubDate>Fri, 11 Apr 2008 18:23:54 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=62#comment-1340</guid>
		<description>[...] This discussion among Clyde Rhoer, Luke Crane, Clinton Nixon, and Jason Morningstar is very important to things I&#8217;m interested in. And, they do a good job explaining reasons that I approach this hobby the way I do, including my previous posts about the subculture and Gary Gygax&#8217;s death. To put it into a quick summation: I find the elevation of game designers above the social plane of the people who play games destructive. It harms the human interaction and collaborative creativity of the people who enjoy playing role-playing games, including the game designers! The hobby is so compelling precisely because the creative input of people playing the games is as exciting and interesting and surprising as the creative input that made the game in the first place. [...]</description>
		<content:encoded><![CDATA[<p>[...] This discussion among Clyde Rhoer, Luke Crane, Clinton Nixon, and Jason Morningstar is very important to things I&#8217;m interested in. And, they do a good job explaining reasons that I approach this hobby the way I do, including my previous posts about the subculture and Gary Gygax&#8217;s death. To put it into a quick summation: I find the elevation of game designers above the social plane of the people who play games destructive. It harms the human interaction and collaborative creativity of the people who enjoy playing role-playing games, including the game designers! The hobby is so compelling precisely because the creative input of people playing the games is as exciting and interesting and surprising as the creative input that made the game in the first place. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show034: The Toxicity of Status by luke</title>
		<link>http://theoryfromthecloset.com/2008/04/07/show034-the-toxicity-of-status/#comment-1336</link>
		<dc:creator>luke</dc:creator>
		<pubDate>Fri, 11 Apr 2008 04:20:57 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=62#comment-1336</guid>
		<description>It's called tact. Slinging mud and calling people names in a public venue is counterproductive. We address that there is a problem in public and roll it around between us. In private, we have substantive discussions that involve names. This prevents personal bullshit from becoming poisonous and toxic.</description>
		<content:encoded><![CDATA[<p>It&#8217;s called tact. Slinging mud and calling people names in a public venue is counterproductive. We address that there is a problem in public and roll it around between us. In private, we have substantive discussions that involve names. This prevents personal bullshit from becoming poisonous and toxic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show034: The Toxicity of Status by Ryan Macklin</title>
		<link>http://theoryfromthecloset.com/2008/04/07/show034-the-toxicity-of-status/#comment-1335</link>
		<dc:creator>Ryan Macklin</dc:creator>
		<pubDate>Fri, 11 Apr 2008 01:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=62#comment-1335</guid>
		<description>Clyde,

Actually, Carl was another person I thought about, but didn't say.  And Fred credits me with being a hell of a Don't Rest Your Head GM, so there's something there.

But to answer your question (and man, is your comment box small), podcasting is totally a way to participate.  It doesn't have to be in addition to anything.  Hell, that's two damned jobs -- I know, I work my ass off on my podcast and then try to find energy to make games.  Just because the pattern isn't there doesn't mean it's not a vehicle -- the same way that people don't see being an awesome player as a vehicle.  They see what's in front of them.

I had another thought I wanted to bring up about status.  So, listening to this show, I had some "yeah, I know who they're talking about probably" when names were deliberately not mentioned, but here's what I was left with:  "man, you want to talk about toxic status?  how about the fact that you aren't free to mention names of things you think are bad/wrong/needs more work/are something negative/whatever?"

That, and the "not naming names" thing is ivory tower bullshit.

- Ryan</description>
		<content:encoded><![CDATA[<p>Clyde,</p>
<p>Actually, Carl was another person I thought about, but didn&#8217;t say.  And Fred credits me with being a hell of a Don&#8217;t Rest Your Head GM, so there&#8217;s something there.</p>
<p>But to answer your question (and man, is your comment box small), podcasting is totally a way to participate.  It doesn&#8217;t have to be in addition to anything.  Hell, that&#8217;s two damned jobs &#8212; I know, I work my ass off on my podcast and then try to find energy to make games.  Just because the pattern isn&#8217;t there doesn&#8217;t mean it&#8217;s not a vehicle &#8212; the same way that people don&#8217;t see being an awesome player as a vehicle.  They see what&#8217;s in front of them.</p>
<p>I had another thought I wanted to bring up about status.  So, listening to this show, I had some &#8220;yeah, I know who they&#8217;re talking about probably&#8221; when names were deliberately not mentioned, but here&#8217;s what I was left with:  &#8220;man, you want to talk about toxic status?  how about the fact that you aren&#8217;t free to mention names of things you think are bad/wrong/needs more work/are something negative/whatever?&#8221;</p>
<p>That, and the &#8220;not naming names&#8221; thing is ivory tower bullshit.</p>
<p>- Ryan</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show034: The Toxicity of Status by clyde</title>
		<link>http://theoryfromthecloset.com/2008/04/07/show034-the-toxicity-of-status/#comment-1334</link>
		<dc:creator>clyde</dc:creator>
		<pubDate>Thu, 10 Apr 2008 16:31:22 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=62#comment-1334</guid>
		<description>Hey Ryan,

I hear you. Let me ask a follow up. Is podcasting a way to participate, or something that someone is doing in addition to game design? I can't think offhand of someone who is podcasting but not game designing... wait that's not true, I can think of Storn. That's it though. At least off hand. I'm not saying it can't be a vehicle, just that the pattern doesn't seem to quite fit at this time. 

I think one thing we can do is try to focus more on play, like Jason was saying, pointing out the good players. How many Carl Rignys are out there? I know Ogre Cave and 2d6 Feet in a Random Direction have talked him up enough that I know his name even though I've never met him. 

I think another venue could be zines. What those would look like...? Another thought might be organization. We certainly couldn't be hurt by more folks who like to organize things like Nerd NYC.</description>
		<content:encoded><![CDATA[<p>Hey Ryan,</p>
<p>I hear you. Let me ask a follow up. Is podcasting a way to participate, or something that someone is doing in addition to game design? I can&#8217;t think offhand of someone who is podcasting but not game designing&#8230; wait that&#8217;s not true, I can think of Storn. That&#8217;s it though. At least off hand. I&#8217;m not saying it can&#8217;t be a vehicle, just that the pattern doesn&#8217;t seem to quite fit at this time. </p>
<p>I think one thing we can do is try to focus more on play, like Jason was saying, pointing out the good players. How many Carl Rignys are out there? I know Ogre Cave and 2d6 Feet in a Random Direction have talked him up enough that I know his name even though I&#8217;ve never met him. </p>
<p>I think another venue could be zines. What those would look like&#8230;? Another thought might be organization. We certainly couldn&#8217;t be hurt by more folks who like to organize things like Nerd NYC.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show034: The Toxicity of Status by clyde</title>
		<link>http://theoryfromthecloset.com/2008/04/07/show034-the-toxicity-of-status/#comment-1333</link>
		<dc:creator>clyde</dc:creator>
		<pubDate>Thu, 10 Apr 2008 16:18:58 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=62#comment-1333</guid>
		<description>Hi Luke,

I'm not reading Daniel's post as a shot at Clinton. Am I right there Daniel?

So Daniel,

I think the reason people are leary to publicly call out specific games is that it's not like calling out a company with multiple employees. You're calling out mainly the work of one individual. Someone that you are likely going to be sitting down at a table with at some point in the future. 

Think about how often you hear RPG podcasters calling out other RPG podcasters. I don't hear anyone in that community saying, "so and so has a crappy show," or even saying, "So and so's most recent show was crappy." Are there some crappy shows out there? 

This is one of the reasons I was considering doing a review podcast for Indie games, but I just don't feel that particular fire right now.</description>
		<content:encoded><![CDATA[<p>Hi Luke,</p>
<p>I&#8217;m not reading Daniel&#8217;s post as a shot at Clinton. Am I right there Daniel?</p>
<p>So Daniel,</p>
<p>I think the reason people are leary to publicly call out specific games is that it&#8217;s not like calling out a company with multiple employees. You&#8217;re calling out mainly the work of one individual. Someone that you are likely going to be sitting down at a table with at some point in the future. </p>
<p>Think about how often you hear RPG podcasters calling out other RPG podcasters. I don&#8217;t hear anyone in that community saying, &#8220;so and so has a crappy show,&#8221; or even saying, &#8220;So and so&#8217;s most recent show was crappy.&#8221; Are there some crappy shows out there? </p>
<p>This is one of the reasons I was considering doing a review podcast for Indie games, but I just don&#8217;t feel that particular fire right now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show033: Theory Refresher by The Game That May Be &#187; Short Circuit</title>
		<link>http://theoryfromthecloset.com/2008/04/06/show033-theory-refresher/#comment-1332</link>
		<dc:creator>The Game That May Be &#187; Short Circuit</dc:creator>
		<pubDate>Thu, 10 Apr 2008 15:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=61#comment-1332</guid>
		<description>[...] Theory from the Closet ep. 33: Theory Refresher [...]</description>
		<content:encoded><![CDATA[<p>[...] Theory from the Closet ep. 33: Theory Refresher [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show034: The Toxicity of Status by luke</title>
		<link>http://theoryfromthecloset.com/2008/04/07/show034-the-toxicity-of-status/#comment-1330</link>
		<dc:creator>luke</dc:creator>
		<pubDate>Thu, 10 Apr 2008 06:28:58 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=62#comment-1330</guid>
		<description>Daniel,
Your comments "to the creators out there" aren't helpful in this context. Clinton's very clear in the interview that he's struggling with this issue.

-L</description>
		<content:encoded><![CDATA[<p>Daniel,<br />
Your comments &#8220;to the creators out there&#8221; aren&#8217;t helpful in this context. Clinton&#8217;s very clear in the interview that he&#8217;s struggling with this issue.</p>
<p>-L</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show034: The Toxicity of Status by Ryan Macklin</title>
		<link>http://theoryfromthecloset.com/2008/04/07/show034-the-toxicity-of-status/#comment-1329</link>
		<dc:creator>Ryan Macklin</dc:creator>
		<pubDate>Thu, 10 Apr 2008 00:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=62#comment-1329</guid>
		<description>I still need to listen to this ep, but I'll throw out a pre-listening comment based on the post.

&lt;em&gt;So what can we do to make folks who don’t have games or aren’t working on games feel like they have a part? Or is that on them for not finding another way to participate? What are other ways to participate? How do we draw attention to other ways to participate?&lt;/em&gt;

I found my part by starting one of the first (if not the first) RPG design podcasts.  And there is still room in that arena, though it's slowly filling up.  So, it is not impossible to find a new way to participate.</description>
		<content:encoded><![CDATA[<p>I still need to listen to this ep, but I&#8217;ll throw out a pre-listening comment based on the post.</p>
<p><em>So what can we do to make folks who don’t have games or aren’t working on games feel like they have a part? Or is that on them for not finding another way to participate? What are other ways to participate? How do we draw attention to other ways to participate?</em></p>
<p>I found my part by starting one of the first (if not the first) RPG design podcasts.  And there is still room in that arena, though it&#8217;s slowly filling up.  So, it is not impossible to find a new way to participate.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show034: The Toxicity of Status by Daniel M Perez (The Gamer Traveler Podcast)</title>
		<link>http://theoryfromthecloset.com/2008/04/07/show034-the-toxicity-of-status/#comment-1328</link>
		<dc:creator>Daniel M Perez (The Gamer Traveler Podcast)</dc:creator>
		<pubDate>Wed, 09 Apr 2008 22:51:39 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=62#comment-1328</guid>
		<description>This was an interesting episode, and honestly, I feel I'm still chewing on it. I'm trying to let it sink beyond the gut reaction I had while listening of "poor famous game designers" because I know it really wasn't about that.

Also, to the creators out there, and I mean this with all the love in the world: you don't get to decide if you have fans, but you do get to decide how you relate to them. Don't be an asshat. You can define how you relate to your fans and turn them into, at the very least, acquaintances, if not outright buddies or friends.   

Something I'd like to see on the subject of half-baked games (cited as one of the reasons for the creation of the Ashcan Front): NAMES! Name the games, people. I know you run the risk of pissing someone off, but those of us who want to learn from the problem can't do so if we don't know what to look at. 

Anyway, I'm gonna let this marinate a bit more and perhaps come back to it.</description>
		<content:encoded><![CDATA[<p>This was an interesting episode, and honestly, I feel I&#8217;m still chewing on it. I&#8217;m trying to let it sink beyond the gut reaction I had while listening of &#8220;poor famous game designers&#8221; because I know it really wasn&#8217;t about that.</p>
<p>Also, to the creators out there, and I mean this with all the love in the world: you don&#8217;t get to decide if you have fans, but you do get to decide how you relate to them. Don&#8217;t be an asshat. You can define how you relate to your fans and turn them into, at the very least, acquaintances, if not outright buddies or friends.   </p>
<p>Something I&#8217;d like to see on the subject of half-baked games (cited as one of the reasons for the creation of the Ashcan Front): NAMES! Name the games, people. I know you run the risk of pissing someone off, but those of us who want to learn from the problem can&#8217;t do so if we don&#8217;t know what to look at. </p>
<p>Anyway, I&#8217;m gonna let this marinate a bit more and perhaps come back to it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show034: The Toxicity of Status by Len</title>
		<link>http://theoryfromthecloset.com/2008/04/07/show034-the-toxicity-of-status/#comment-1327</link>
		<dc:creator>Len</dc:creator>
		<pubDate>Wed, 09 Apr 2008 21:16:40 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=62#comment-1327</guid>
		<description>You know, I am really looking forward to GAMING with these guys and gals!

Thanks Clyde, a real good show, despite the technical difficulties!</description>
		<content:encoded><![CDATA[<p>You know, I am really looking forward to GAMING with these guys and gals!</p>
<p>Thanks Clyde, a real good show, despite the technical difficulties!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show033: Theory Refresher by Johnstone</title>
		<link>http://theoryfromthecloset.com/2008/04/06/show033-theory-refresher/#comment-1324</link>
		<dc:creator>Johnstone</dc:creator>
		<pubDate>Tue, 08 Apr 2008 02:27:29 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=61#comment-1324</guid>
		<description>I say ef FEM er uh.

I have never heard ef em rah, nor have I ever heard the first syllable pronounced if. But then, I do live in Canada.</description>
		<content:encoded><![CDATA[<p>I say ef FEM er uh.</p>
<p>I have never heard ef em rah, nor have I ever heard the first syllable pronounced if. But then, I do live in Canada.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show026: State of the podcast by clyde</title>
		<link>http://theoryfromthecloset.com/2008/02/22/show026-state-of-the-podcast/#comment-1319</link>
		<dc:creator>clyde</dc:creator>
		<pubDate>Sun, 06 Apr 2008 23:48:23 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/2008/02/22/show026-state-of-the-podcast/#comment-1319</guid>
		<description>Hi Olli,

Thanks. I peeked at them. Likely I won't have time to thoroughly read, and digest them until next week, as Forge Midwest is this weekend, and I'm really busy trying to have something playtest-able, and getting ahead on the podcast since I won't have this weekend to edit.</description>
		<content:encoded><![CDATA[<p>Hi Olli,</p>
<p>Thanks. I peeked at them. Likely I won&#8217;t have time to thoroughly read, and digest them until next week, as Forge Midwest is this weekend, and I&#8217;m really busy trying to have something playtest-able, and getting ahead on the podcast since I won&#8217;t have this weekend to edit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show033: Theory Refresher by clyde</title>
		<link>http://theoryfromthecloset.com/2008/04/06/show033-theory-refresher/#comment-1318</link>
		<dc:creator>clyde</dc:creator>
		<pubDate>Sun, 06 Apr 2008 23:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=61#comment-1318</guid>
		<description>Hi Alan and Yoki,

Heh. Thanks to both of you. I'll try to remember. Yoki, you're right it's probrably not my most solid work, but I felt it was only fair before I tackle explaining exploration. 

Thanks for listening, both of you.</description>
		<content:encoded><![CDATA[<p>Hi Alan and Yoki,</p>
<p>Heh. Thanks to both of you. I&#8217;ll try to remember. Yoki, you&#8217;re right it&#8217;s probrably not my most solid work, but I felt it was only fair before I tackle explaining exploration. </p>
<p>Thanks for listening, both of you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show033: Theory Refresher by Yoki</title>
		<link>http://theoryfromthecloset.com/2008/04/06/show033-theory-refresher/#comment-1317</link>
		<dc:creator>Yoki</dc:creator>
		<pubDate>Sun, 06 Apr 2008 20:12:09 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=61#comment-1317</guid>
		<description>Hey Clyde,

You can find out how to pronounce "Ephemera" on MW's site, they allow you to listen to the pronounciation:
http://www.merriam-webster.com/dictionary/ephemera

Decent show if a bit odd, but for people just jumping in it's a good starting point, as they quickly find out what you've already covered.

Keep up the good work,

Yoki</description>
		<content:encoded><![CDATA[<p>Hey Clyde,</p>
<p>You can find out how to pronounce &#8220;Ephemera&#8221; on MW&#8217;s site, they allow you to listen to the pronounciation:<br />
<a href="http://www.merriam-webster.com/dictionary/ephemera" rel="nofollow">http://www.merriam-webster.com/dictionary/ephemera</a></p>
<p>Decent show if a bit odd, but for people just jumping in it&#8217;s a good starting point, as they quickly find out what you&#8217;ve already covered.</p>
<p>Keep up the good work,</p>
<p>Yoki</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show033: Theory Refresher by Alan</title>
		<link>http://theoryfromthecloset.com/2008/04/06/show033-theory-refresher/#comment-1316</link>
		<dc:creator>Alan</dc:creator>
		<pubDate>Sun, 06 Apr 2008 18:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=61#comment-1316</guid>
		<description>Hi Clyde,

eff em rah

http://dictionary.reference.com/browse/ephemera</description>
		<content:encoded><![CDATA[<p>Hi Clyde,</p>
<p>eff em rah</p>
<p><a href="http://dictionary.reference.com/browse/ephemera" rel="nofollow">http://dictionary.reference.com/browse/ephemera</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show026: State of the podcast by Olli Kantola</title>
		<link>http://theoryfromthecloset.com/2008/02/22/show026-state-of-the-podcast/#comment-1314</link>
		<dc:creator>Olli Kantola</dc:creator>
		<pubDate>Sun, 06 Apr 2008 08:45:49 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/2008/02/22/show026-state-of-the-podcast/#comment-1314</guid>
		<description>Cool,

Well, that's the beauty of Nordic theory - the discource takes the form of published articles.

http://www.saunalahti.fi/~hohakkar/meilahti/foreword.html

http://users.tkk.fi/~mmontola/diegesis.html

http://temppeli.org/rpg/process_model/</description>
		<content:encoded><![CDATA[<p>Cool,</p>
<p>Well, that&#8217;s the beauty of Nordic theory - the discource takes the form of published articles.</p>
<p><a href="http://www.saunalahti.fi/~hohakkar/meilahti/foreword.html" rel="nofollow">http://www.saunalahti.fi/~hohakkar/meilahti/foreword.html</a></p>
<p><a href="http://users.tkk.fi/~mmontola/diegesis.html" rel="nofollow">http://users.tkk.fi/~mmontola/diegesis.html</a></p>
<p><a href="http://temppeli.org/rpg/process_model/" rel="nofollow">http://temppeli.org/rpg/process_model/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show026: State of the podcast by clyde</title>
		<link>http://theoryfromthecloset.com/2008/02/22/show026-state-of-the-podcast/#comment-1308</link>
		<dc:creator>clyde</dc:creator>
		<pubDate>Fri, 04 Apr 2008 01:18:25 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/2008/02/22/show026-state-of-the-podcast/#comment-1308</guid>
		<description>Hi Olli,

Thanks. I haven't run out of theory though, it's just I always have interviews I'm sitting on. They're about all worked through now for the weekly schedule. Fortunately or unfortunately, depending on your point of view, there's lots of The Big Model left to cover. I've been covering it as it's the one I know. The podcast grew out of a desire to present the big model in a more understandable manner than through the Forge forums.

I really know nothing about Nordic theory. Is there a place where the ideas are presented in a clear, all encompassing manner? I don't even have much time to go to the Forge anymore, so trying to dig out the whole of ideas, from say a forum or discussions across blogs, is well beyond my ken. I would love to learn more, if it doesn't involve months or years of digging like I've done for the big model.

Also if the folks you mention don't hit the few large American conventions I go to, it will be hard for me to interview them in person. I'll do Skype for a discussion based thing like Discussions from the Closet, but interviews I do in person. I make a janitor's wage so it's unlikely I'll be going overseas anytime soon.</description>
		<content:encoded><![CDATA[<p>Hi Olli,</p>
<p>Thanks. I haven&#8217;t run out of theory though, it&#8217;s just I always have interviews I&#8217;m sitting on. They&#8217;re about all worked through now for the weekly schedule. Fortunately or unfortunately, depending on your point of view, there&#8217;s lots of The Big Model left to cover. I&#8217;ve been covering it as it&#8217;s the one I know. The podcast grew out of a desire to present the big model in a more understandable manner than through the Forge forums.</p>
<p>I really know nothing about Nordic theory. Is there a place where the ideas are presented in a clear, all encompassing manner? I don&#8217;t even have much time to go to the Forge anymore, so trying to dig out the whole of ideas, from say a forum or discussions across blogs, is well beyond my ken. I would love to learn more, if it doesn&#8217;t involve months or years of digging like I&#8217;ve done for the big model.</p>
<p>Also if the folks you mention don&#8217;t hit the few large American conventions I go to, it will be hard for me to interview them in person. I&#8217;ll do Skype for a discussion based thing like Discussions from the Closet, but interviews I do in person. I make a janitor&#8217;s wage so it&#8217;s unlikely I&#8217;ll be going overseas anytime soon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show026: State of the podcast by Olli Kantola</title>
		<link>http://theoryfromthecloset.com/2008/02/22/show026-state-of-the-podcast/#comment-1307</link>
		<dc:creator>Olli Kantola</dc:creator>
		<pubDate>Thu, 03 Apr 2008 20:17:09 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/2008/02/22/show026-state-of-the-podcast/#comment-1307</guid>
		<description>I like your podcast. The interviews have been good and I think that the theory stuff in the beginning was clearly presented

However, it seems that you've ran out of theory to comment on or get out of the closet. That's because, you've exclusively focused on the Forge-theory.

I would really like, if you'd get back to what makes this podcast special and bring new theory from the closet. Check out the Nordic stuff next or whatever else that is new. I'm sure that for example Montola, Hakkarainen &#38; Stenros would have a lot to say about the Meilahti school and beyond. The Solmukohta books have a lot of interresting articles and persons behind those.</description>
		<content:encoded><![CDATA[<p>I like your podcast. The interviews have been good and I think that the theory stuff in the beginning was clearly presented</p>
<p>However, it seems that you&#8217;ve ran out of theory to comment on or get out of the closet. That&#8217;s because, you&#8217;ve exclusively focused on the Forge-theory.</p>
<p>I would really like, if you&#8217;d get back to what makes this podcast special and bring new theory from the closet. Check out the Nordic stuff next or whatever else that is new. I&#8217;m sure that for example Montola, Hakkarainen &amp; Stenros would have a lot to say about the Meilahti school and beyond. The Solmukohta books have a lot of interresting articles and persons behind those.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show032: 2007 Swinnies by clyde</title>
		<link>http://theoryfromthecloset.com/2008/04/02/show032-2007-swinnies/#comment-1302</link>
		<dc:creator>clyde</dc:creator>
		<pubDate>Wed, 02 Apr 2008 23:46:03 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/2008/04/02/show032-2007-swinnies/#comment-1302</guid>
		<description>Hey Len,

I'm not sure informative would be the term I would use. Heh. I wouldn't read too much into these results, there really aren't enough for any kind of statistical significance.</description>
		<content:encoded><![CDATA[<p>Hey Len,</p>
<p>I&#8217;m not sure informative would be the term I would use. Heh. I wouldn&#8217;t read too much into these results, there really aren&#8217;t enough for any kind of statistical significance.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show032: 2007 Swinnies by Len</title>
		<link>http://theoryfromthecloset.com/2008/04/02/show032-2007-swinnies/#comment-1301</link>
		<dc:creator>Len</dc:creator>
		<pubDate>Wed, 02 Apr 2008 23:00:11 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/2008/04/02/show032-2007-swinnies/#comment-1301</guid>
		<description>Very interesting and informative award show.

Strange that I have played MW numerouse times, but so many others have not.  Maybe a regional thing?  Makes Forge Con that much more interesting...</description>
		<content:encoded><![CDATA[<p>Very interesting and informative award show.</p>
<p>Strange that I have played MW numerouse times, but so many others have not.  Maybe a regional thing?  Makes Forge Con that much more interesting&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show030: Mutualism is dead? by clyde</title>
		<link>http://theoryfromthecloset.com/2008/03/19/show030-mutualism-is-dead/#comment-1286</link>
		<dc:creator>clyde</dc:creator>
		<pubDate>Thu, 27 Mar 2008 03:09:46 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/2008/03/19/show030-mutualism-is-dead/#comment-1286</guid>
		<description>Dude, don't talk crazy. You aren't clogging anything up. I allow comments because I want to have the ability for people to tell me what they think and engage in a conversation with me.</description>
		<content:encoded><![CDATA[<p>Dude, don&#8217;t talk crazy. You aren&#8217;t clogging anything up. I allow comments because I want to have the ability for people to tell me what they think and engage in a conversation with me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show030: Mutualism is dead? by Comrade Andrew</title>
		<link>http://theoryfromthecloset.com/2008/03/19/show030-mutualism-is-dead/#comment-1283</link>
		<dc:creator>Comrade Andrew</dc:creator>
		<pubDate>Wed, 26 Mar 2008 22:11:16 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/2008/03/19/show030-mutualism-is-dead/#comment-1283</guid>
		<description>Thanks for the clarifying question, Clyde.  Sorry to clog your blog.</description>
		<content:encoded><![CDATA[<p>Thanks for the clarifying question, Clyde.  Sorry to clog your blog.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show030: Mutualism is dead? by clyde</title>
		<link>http://theoryfromthecloset.com/2008/03/19/show030-mutualism-is-dead/#comment-1279</link>
		<dc:creator>clyde</dc:creator>
		<pubDate>Wed, 26 Mar 2008 03:11:54 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/2008/03/19/show030-mutualism-is-dead/#comment-1279</guid>
		<description>Hey Folks,

Just in case anyone has been waiting, please feel free to post again.</description>
		<content:encoded><![CDATA[<p>Hey Folks,</p>
<p>Just in case anyone has been waiting, please feel free to post again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show030: Mutualism is dead? by clyde</title>
		<link>http://theoryfromthecloset.com/2008/03/19/show030-mutualism-is-dead/#comment-1278</link>
		<dc:creator>clyde</dc:creator>
		<pubDate>Wed, 26 Mar 2008 03:09:23 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/2008/03/19/show030-mutualism-is-dead/#comment-1278</guid>
		<description>Hey Andrew,

Thanks. I understand you much better now. 

The cultural expectation / demand really hits home as that is where I was at. I think I just expected help as a right, that folks should just be reaching out and giving advice rather than me needing to ask / deserve help. I find this interesting as it is well outside my normal behavior. I'm still growing it appears. 

I'm not sure I agree about Mutualism dying at the Forge, but that's likely not a fruitful discussion as it has to do with perception. Also having my thoughts turned over from this podcast, I'm not certain exactly what I think. Heh.</description>
		<content:encoded><![CDATA[<p>Hey Andrew,</p>
<p>Thanks. I understand you much better now. </p>
<p>The cultural expectation / demand really hits home as that is where I was at. I think I just expected help as a right, that folks should just be reaching out and giving advice rather than me needing to ask / deserve help. I find this interesting as it is well outside my normal behavior. I&#8217;m still growing it appears. </p>
<p>I&#8217;m not sure I agree about Mutualism dying at the Forge, but that&#8217;s likely not a fruitful discussion as it has to do with perception. Also having my thoughts turned over from this podcast, I&#8217;m not certain exactly what I think. Heh.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show031: Interview with Julia Bond Ellingboe by Stone Baby Games &#187; Me on &#8220;Theory From the Closet&#8221; Podcast</title>
		<link>http://theoryfromthecloset.com/2008/03/23/show031-interview-with-julia-bond-ellingboe/#comment-1276</link>
		<dc:creator>Stone Baby Games &#187; Me on &#8220;Theory From the Closet&#8221; Podcast</dc:creator>
		<pubDate>Wed, 26 Mar 2008 00:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/2008/03/23/show031-interview-with-julia-bond-ellingboe/#comment-1276</guid>
		<description>[...] Clyde interviewed me at Dreamation 2008. Listen to it here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Clyde interviewed me at Dreamation 2008. Listen to it here. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show030: Mutualism is dead? by Comrade Andrew</title>
		<link>http://theoryfromthecloset.com/2008/03/19/show030-mutualism-is-dead/#comment-1275</link>
		<dc:creator>Comrade Andrew</dc:creator>
		<pubDate>Tue, 25 Mar 2008 22:21:40 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/2008/03/19/show030-mutualism-is-dead/#comment-1275</guid>
		<description>Clyde - thanks for picking up on this, and yes it's meant to be a tone of respectful critique rather than cowardly anonymous criticism.  Here's how I reached my conclusion.  I apologise for the length of this as I have not had time to make it shorter.

Mutualism appears to have arisen as a phenomenon within the group.  It starts as friendly help by people willing to be involved in something ... anything ... to help develop this new thing.  From the account given in the interview it seems as though the phenomenon encountered two difficulties: the success of an individual as a result of community effort; and the movement from mutualism as a phenomenon to a cultural expectation/demand.

In the face of these two difficulties it seems that the group was unable to maintain itself as a single group, but is forced to collapse under its own weight.  Theoreticians of mutualism as a political movement would suggest this is a good thing, because it prevents the community from building a tower of Babel (so to speak) and forces the group to engage in genuine giving rather than a giving that comes from cultural or societal expectations.

Did mutualism die at the Forge?  It sounds like it, and I venture that it was probably necessary so that it could be resurrected in smaller groups over a larger scale.</description>
		<content:encoded><![CDATA[<p>Clyde - thanks for picking up on this, and yes it&#8217;s meant to be a tone of respectful critique rather than cowardly anonymous criticism.  Here&#8217;s how I reached my conclusion.  I apologise for the length of this as I have not had time to make it shorter.</p>
<p>Mutualism appears to have arisen as a phenomenon within the group.  It starts as friendly help by people willing to be involved in something &#8230; anything &#8230; to help develop this new thing.  From the account given in the interview it seems as though the phenomenon encountered two difficulties: the success of an individual as a result of community effort; and the movement from mutualism as a phenomenon to a cultural expectation/demand.</p>
<p>In the face of these two difficulties it seems that the group was unable to maintain itself as a single group, but is forced to collapse under its own weight.  Theoreticians of mutualism as a political movement would suggest this is a good thing, because it prevents the community from building a tower of Babel (so to speak) and forces the group to engage in genuine giving rather than a giving that comes from cultural or societal expectations.</p>
<p>Did mutualism die at the Forge?  It sounds like it, and I venture that it was probably necessary so that it could be resurrected in smaller groups over a larger scale.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show030: Mutualism is dead? by clyde</title>
		<link>http://theoryfromthecloset.com/2008/03/19/show030-mutualism-is-dead/#comment-1271</link>
		<dc:creator>clyde</dc:creator>
		<pubDate>Tue, 25 Mar 2008 12:53:48 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/2008/03/19/show030-mutualism-is-dead/#comment-1271</guid>
		<description>Hey Andrew,

I'm a bit hesitant to reply as I'm not sure what tone to read your comment in. It seems it can either be read friendly with a bit of flippancy for fun, or an attempt at a jab. 

I would normally just ignore the second, so to make sure I'm respectful to someone I haven't interacted with yet... I'm assuming the friendly tone.

I think it's interesting that you draw the conclusion that Mutualism is dead, especially since I came to this discussion with that opinion and left convinced that mutualism isn't dead. I somewhat get what you are saying about the center not holding. I made that statement at some point during the podcast which Vincent quickly objected too. After having time to think about it I'm not sure I agree with Vincent. That's likely a conversation for another time....

I think we have likely just exceeded Dunbar's number (150), or... those other guys who say 290... anyway, there was a bit of splitting with a lot of cross connections still maintained. On the other hand, I've had help from folks from all over so maybe I'm wrong. 

What I'm curious about is how you come to your conclusion? Can you explain further? Thanks.</description>
		<content:encoded><![CDATA[<p>Hey Andrew,</p>
<p>I&#8217;m a bit hesitant to reply as I&#8217;m not sure what tone to read your comment in. It seems it can either be read friendly with a bit of flippancy for fun, or an attempt at a jab. </p>
<p>I would normally just ignore the second, so to make sure I&#8217;m respectful to someone I haven&#8217;t interacted with yet&#8230; I&#8217;m assuming the friendly tone.</p>
<p>I think it&#8217;s interesting that you draw the conclusion that Mutualism is dead, especially since I came to this discussion with that opinion and left convinced that mutualism isn&#8217;t dead. I somewhat get what you are saying about the center not holding. I made that statement at some point during the podcast which Vincent quickly objected too. After having time to think about it I&#8217;m not sure I agree with Vincent. That&#8217;s likely a conversation for another time&#8230;.</p>
<p>I think we have likely just exceeded Dunbar&#8217;s number (150), or&#8230; those other guys who say 290&#8230; anyway, there was a bit of splitting with a lot of cross connections still maintained. On the other hand, I&#8217;ve had help from folks from all over so maybe I&#8217;m wrong. </p>
<p>What I&#8217;m curious about is how you come to your conclusion? Can you explain further? Thanks.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
