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	<title>Comments for Theory From the Closet</title>
	<atom:link href="http://theoryfromthecloset.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://theoryfromthecloset.com</link>
	<description>A punk perspective on tabletop RPG's, their theory, and design.</description>
	<lastBuildDate>Sun, 07 Feb 2010 22:12:07 +0000</lastBuildDate>
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		<title>Comment on Show056: Reincorporation with Ryan Macklin by Yaruki Zero Podcast #12: More Random Thoughts &#171; Yaruki Zero Games</title>
		<link>http://theoryfromthecloset.com/2009/09/20/show056-reincorporation-with-ryan-macklin/comment-page-1/#comment-7563</link>
		<dc:creator>Yaruki Zero Podcast #12: More Random Thoughts &#171; Yaruki Zero Games</dc:creator>
		<pubDate>Sun, 07 Feb 2010 22:12:07 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=244#comment-7563</guid>
		<description>[...] Still grappling with issues of reincorporation, as discussed on Master Plan and then at great (excessive?) length on Theory From the Closet [...]</description>
		<content:encoded><![CDATA[<p>[...] Still grappling with issues of reincorporation, as discussed on Master Plan and then at great (excessive?) length on Theory From the Closet [...]</p>
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	</item>
	<item>
		<title>Comment on Show055: Homosexuality and RPG&#8217;s by Len Martin</title>
		<link>http://theoryfromthecloset.com/2009/09/13/show055-homosexuality-and-rpgs/comment-page-1/#comment-6694</link>
		<dc:creator>Len Martin</dc:creator>
		<pubDate>Mon, 16 Nov 2009 20:32:23 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=242#comment-6694</guid>
		<description>Just wanted to say, now that I&#039;ve had the time to listen, good show. Even if your guest had just woke up.

Even if it was &quot;out of the closet&quot;... ;)</description>
		<content:encoded><![CDATA[<p>Just wanted to say, now that I&#8217;ve had the time to listen, good show. Even if your guest had just woke up.</p>
<p>Even if it was &#8220;out of the closet&#8221;&#8230; <img src='http://theoryfromthecloset.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on Show056: Reincorporation with Ryan Macklin by clyde</title>
		<link>http://theoryfromthecloset.com/2009/09/20/show056-reincorporation-with-ryan-macklin/comment-page-1/#comment-6605</link>
		<dc:creator>clyde</dc:creator>
		<pubDate>Mon, 09 Nov 2009 06:48:15 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=244#comment-6605</guid>
		<description>Hey Mike,

Sorry for the delay in response... I&#039;m horrible on timely comment response. Glad to hear you both agreed and disagreed with us. I love hearing about evoked emotional response. I&#039;d also love to see and link to your response.</description>
		<content:encoded><![CDATA[<p>Hey Mike,</p>
<p>Sorry for the delay in response&#8230; I&#8217;m horrible on timely comment response. Glad to hear you both agreed and disagreed with us. I love hearing about evoked emotional response. I&#8217;d also love to see and link to your response.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show056: Reincorporation with Ryan Macklin by Mike</title>
		<link>http://theoryfromthecloset.com/2009/09/20/show056-reincorporation-with-ryan-macklin/comment-page-1/#comment-6266</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sat, 31 Oct 2009 02:00:29 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=244#comment-6266</guid>
		<description>Clyde (and Ryan),

This was one of your best episodes ever! I really enjoyed the discussion, though I disagreed strongly with each of you several times. (For instance, I think the problem with simulationism is not that it doesn&#039;t exist, as Ryan maintains, but that it encompasses several different agendas.) But any podcast which inspires yelling is a good one. I&#039;m trying to get a more coherent response in writing, but didn&#039;t want to wait to give you some positive feedback. Great work.

Mike</description>
		<content:encoded><![CDATA[<p>Clyde (and Ryan),</p>
<p>This was one of your best episodes ever! I really enjoyed the discussion, though I disagreed strongly with each of you several times. (For instance, I think the problem with simulationism is not that it doesn&#8217;t exist, as Ryan maintains, but that it encompasses several different agendas.) But any podcast which inspires yelling is a good one. I&#8217;m trying to get a more coherent response in writing, but didn&#8217;t want to wait to give you some positive feedback. Great work.</p>
<p>Mike</p>
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	</item>
	<item>
		<title>Comment on Show055: Homosexuality and RPG&#8217;s by RV</title>
		<link>http://theoryfromthecloset.com/2009/09/13/show055-homosexuality-and-rpgs/comment-page-1/#comment-5970</link>
		<dc:creator>RV</dc:creator>
		<pubDate>Mon, 05 Oct 2009 21:55:54 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=242#comment-5970</guid>
		<description>Heya Clyde,

I&#039;m only 1/3 of the way through this episode, but I wanted to chime in before I forgot. Alexander asked if there were any homosexual characters in any WotC modules. I know Monte Cook through a couple in Return to the Temple of Elemental evil, and I think he did in a few of his other, non-WOTC modules (queen of lies comes to mind).  Fascinating interview so far. Keep up the good work!

Kevin Weiser
www.themushroom.com</description>
		<content:encoded><![CDATA[<p>Heya Clyde,</p>
<p>I&#8217;m only 1/3 of the way through this episode, but I wanted to chime in before I forgot. Alexander asked if there were any homosexual characters in any WotC modules. I know Monte Cook through a couple in Return to the Temple of Elemental evil, and I think he did in a few of his other, non-WOTC modules (queen of lies comes to mind).  Fascinating interview so far. Keep up the good work!</p>
<p>Kevin Weiser<br />
<a href="http://www.themushroom.com" rel="nofollow">http://www.themushroom.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show055: Homosexuality and RPG&#8217;s by clyde</title>
		<link>http://theoryfromthecloset.com/2009/09/13/show055-homosexuality-and-rpgs/comment-page-1/#comment-5922</link>
		<dc:creator>clyde</dc:creator>
		<pubDate>Thu, 24 Sep 2009 20:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=242#comment-5922</guid>
		<description>Andrew, Yes. That&#039;s what I got from the conversation. I don&#039;t run preplanned games at cons usually, but I tend to make them with male and female names where possible. I think in the future I&#039;ll have multiple pictures.</description>
		<content:encoded><![CDATA[<p>Andrew, Yes. That&#8217;s what I got from the conversation. I don&#8217;t run preplanned games at cons usually, but I tend to make them with male and female names where possible. I think in the future I&#8217;ll have multiple pictures.</p>
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	<item>
		<title>Comment on Show056: Reincorporation with Ryan Macklin by RyanMacklin.com &#187; Finally solved the roleplaying issue in D&#38;D 4/e</title>
		<link>http://theoryfromthecloset.com/2009/09/20/show056-reincorporation-with-ryan-macklin/comment-page-1/#comment-5920</link>
		<dc:creator>RyanMacklin.com &#187; Finally solved the roleplaying issue in D&#38;D 4/e</dc:creator>
		<pubDate>Thu, 24 Sep 2009 18:49:43 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=244#comment-5920</guid>
		<description>[...] from Master Plan 52 (as well as a bunch of other thoughts), you can hear me on Clyde Rhoer&#8217;s Theory From the Closet 56. Two hours and twenty minutes of unedited chatter, [...]</description>
		<content:encoded><![CDATA[<p>[...] from Master Plan 52 (as well as a bunch of other thoughts), you can hear me on Clyde Rhoer&#8217;s Theory From the Closet 56. Two hours and twenty minutes of unedited chatter, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show055: Homosexuality and RPG&#8217;s by Andrew</title>
		<link>http://theoryfromthecloset.com/2009/09/13/show055-homosexuality-and-rpgs/comment-page-1/#comment-5907</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Mon, 21 Sep 2009 22:51:03 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=242#comment-5907</guid>
		<description>Just to make sure I understand, let me repeat it back.

Including the &quot;non-default&quot; descriptors on a character is good in order to be representative of the population.  Exploring these non-default descriptors in the story is also good, as long as it&#039;s not for the express purpose of sensationalism (being edgy).

Is that what you&#039;re saying (in my words)?

I&#039;m keen to make my games better, so this topic has given me much grist for the mill.  I don&#039;t think I&#039;ll ever forget the time that I handed out the pre-gen characters and a gamer looked across the table at me with a disappointed droop in her face and said, &quot;No girl characters?&quot;  I consider myself thoroughly reprimanded, but in search of an appropriate way to move forward.</description>
		<content:encoded><![CDATA[<p>Just to make sure I understand, let me repeat it back.</p>
<p>Including the &#8220;non-default&#8221; descriptors on a character is good in order to be representative of the population.  Exploring these non-default descriptors in the story is also good, as long as it&#8217;s not for the express purpose of sensationalism (being edgy).</p>
<p>Is that what you&#8217;re saying (in my words)?</p>
<p>I&#8217;m keen to make my games better, so this topic has given me much grist for the mill.  I don&#8217;t think I&#8217;ll ever forget the time that I handed out the pre-gen characters and a gamer looked across the table at me with a disappointed droop in her face and said, &#8220;No girl characters?&#8221;  I consider myself thoroughly reprimanded, but in search of an appropriate way to move forward.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Show055: Homosexuality and RPG&#8217;s by Alexander</title>
		<link>http://theoryfromthecloset.com/2009/09/13/show055-homosexuality-and-rpgs/comment-page-1/#comment-5904</link>
		<dc:creator>Alexander</dc:creator>
		<pubDate>Mon, 21 Sep 2009 17:45:47 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=242#comment-5904</guid>
		<description>Clyde&#039;s got it. I elucidated a bit more on Story Games, where I clarified (for myself) some of what I was trying to say. Ignore the general bogging-down that happens in that cesspool of self-involvement.</description>
		<content:encoded><![CDATA[<p>Clyde&#8217;s got it. I elucidated a bit more on Story Games, where I clarified (for myself) some of what I was trying to say. Ignore the general bogging-down that happens in that cesspool of self-involvement.</p>
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	<item>
		<title>Comment on Show055: Homosexuality and RPG&#8217;s by clyde</title>
		<link>http://theoryfromthecloset.com/2009/09/13/show055-homosexuality-and-rpgs/comment-page-1/#comment-5901</link>
		<dc:creator>clyde</dc:creator>
		<pubDate>Mon, 21 Sep 2009 12:44:44 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=242#comment-5901</guid>
		<description>Hey Andrew, Hey Pavitra,

I&#039;m not sure that Alexander was saying homosexuality, Transgender, or race for that matter, shouldn&#039;t be explored. I think he was speaking out against when it is used to make our game &quot;edgy,&quot; when it&#039;s not really edgy, sexuality in it&#039;s different varieties are part of the human condition. 

Of Course... I may be wrong, I expect we&#039;ll hear soon enough....</description>
		<content:encoded><![CDATA[<p>Hey Andrew, Hey Pavitra,</p>
<p>I&#8217;m not sure that Alexander was saying homosexuality, Transgender, or race for that matter, shouldn&#8217;t be explored. I think he was speaking out against when it is used to make our game &#8220;edgy,&#8221; when it&#8217;s not really edgy, sexuality in it&#8217;s different varieties are part of the human condition. </p>
<p>Of Course&#8230; I may be wrong, I expect we&#8217;ll hear soon enough&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show055: Homosexuality and RPG&#8217;s by Pavitra</title>
		<link>http://theoryfromthecloset.com/2009/09/13/show055-homosexuality-and-rpgs/comment-page-1/#comment-5899</link>
		<dc:creator>Pavitra</dc:creator>
		<pubDate>Mon, 21 Sep 2009 07:17:38 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=242#comment-5899</guid>
		<description>I understood that to mean that X-ness shouldn&#039;t /necessarily/ be incorporated into the plot; that is, it&#039;s more the ubiquity of the practice than the practice itself that is at fault.

A good metric is this: consider a straight white male character and a gay nonwhite female character. Which character is more likely to have those attributes incorporated into the plot?

If either answer is correct, then your game likely has a problem.</description>
		<content:encoded><![CDATA[<p>I understood that to mean that X-ness shouldn&#8217;t /necessarily/ be incorporated into the plot; that is, it&#8217;s more the ubiquity of the practice than the practice itself that is at fault.</p>
<p>A good metric is this: consider a straight white male character and a gay nonwhite female character. Which character is more likely to have those attributes incorporated into the plot?</p>
<p>If either answer is correct, then your game likely has a problem.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Show055: Homosexuality and RPG&#8217;s by Andrew</title>
		<link>http://theoryfromthecloset.com/2009/09/13/show055-homosexuality-and-rpgs/comment-page-1/#comment-5894</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Mon, 21 Sep 2009 00:40:54 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=242#comment-5894</guid>
		<description>I thought this was a good topic to discuss, but I&#039;m a little confused about the position that Alexander was advocating.

On the one hand it seems that he (you?  are you still reading this?) wants gamers, GMs and designers to avoid automatically using a straight, white, male as the default character and default audience in a game.  This opens the way to be representative of the diversity of humanity.  It was also suggested that these kinds of characteristics be included as something like an aspect.

On the other hand, it was then suggested that these characteristics not be treated as flags, implying that although a character is X (gay, Maori, Chinese, etc.), that X-ness should not be incorporated into the plot.

I&#039;d like to resolve this.  Can you clarify the position a little?  If a player brings a character who has &quot;gay&quot; on the character sheet, to what extent would you suggest that a GM bring that into the story?</description>
		<content:encoded><![CDATA[<p>I thought this was a good topic to discuss, but I&#8217;m a little confused about the position that Alexander was advocating.</p>
<p>On the one hand it seems that he (you?  are you still reading this?) wants gamers, GMs and designers to avoid automatically using a straight, white, male as the default character and default audience in a game.  This opens the way to be representative of the diversity of humanity.  It was also suggested that these kinds of characteristics be included as something like an aspect.</p>
<p>On the other hand, it was then suggested that these characteristics not be treated as flags, implying that although a character is X (gay, Maori, Chinese, etc.), that X-ness should not be incorporated into the plot.</p>
<p>I&#8217;d like to resolve this.  Can you clarify the position a little?  If a player brings a character who has &#8220;gay&#8221; on the character sheet, to what extent would you suggest that a GM bring that into the story?</p>
]]></content:encoded>
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	<item>
		<title>Comment on Show055: Homosexuality and RPG&#8217;s by Alexander</title>
		<link>http://theoryfromthecloset.com/2009/09/13/show055-homosexuality-and-rpgs/comment-page-1/#comment-5827</link>
		<dc:creator>Alexander</dc:creator>
		<pubDate>Tue, 15 Sep 2009 23:23:56 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=242#comment-5827</guid>
		<description>Here are the links I mentioned:

Justine Larbalestier: http://justinelarbalestier.com/
Libba Bray: http://libbabray.com/agreatandterriblebeauty.html
David Levithan, Boy Meets Boy: http://www.amazon.com/Boy-Meets-David-Levithan/dp/0375824006
Mouse Guard RPG: http://www.archaiasp.com/mouse_guard_rpg.php

This recording, by the way, is a textbook example of why voice actors don&#039;t work half an hour after waking up with a hangover by choice. Ahem.</description>
		<content:encoded><![CDATA[<p>Here are the links I mentioned:</p>
<p>Justine Larbalestier: <a href="http://justinelarbalestier.com/" rel="nofollow">http://justinelarbalestier.com/</a><br />
Libba Bray: <a href="http://libbabray.com/agreatandterriblebeauty.html" rel="nofollow">http://libbabray.com/agreatandterriblebeauty.html</a><br />
David Levithan, Boy Meets Boy: <a href="http://www.amazon.com/Boy-Meets-David-Levithan/dp/0375824006" rel="nofollow">http://www.amazon.com/Boy-Meets-David-Levithan/dp/0375824006</a><br />
Mouse Guard RPG: <a href="http://www.archaiasp.com/mouse_guard_rpg.php" rel="nofollow">http://www.archaiasp.com/mouse_guard_rpg.php</a></p>
<p>This recording, by the way, is a textbook example of why voice actors don&#8217;t work half an hour after waking up with a hangover by choice. Ahem.</p>
]]></content:encoded>
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		<title>Comment on Show055: Homosexuality and RPG&#8217;s by Alexander</title>
		<link>http://theoryfromthecloset.com/2009/09/13/show055-homosexuality-and-rpgs/comment-page-1/#comment-5825</link>
		<dc:creator>Alexander</dc:creator>
		<pubDate>Tue, 15 Sep 2009 21:38:46 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=242#comment-5825</guid>
		<description>@Micah gamers? open-minded? Bwahahaha. The various ghettos and cliques of the set of people who play, read, write or talk about rpgs is fanatically narrow-minded about their One True RPG. Why shouldn&#039;t it be any different when it comes to actually playing with The Other. Whether The Other is a woman, a homo, a PoC, a foreigner with an accent or a visitor from another clique or ghetto.

I&#039;m going to have to listen to this aren&#039;t I? I have no idea what bullshit I spouted and in what quantity. I assume copious.</description>
		<content:encoded><![CDATA[<p>@Micah gamers? open-minded? Bwahahaha. The various ghettos and cliques of the set of people who play, read, write or talk about rpgs is fanatically narrow-minded about their One True RPG. Why shouldn&#8217;t it be any different when it comes to actually playing with The Other. Whether The Other is a woman, a homo, a PoC, a foreigner with an accent or a visitor from another clique or ghetto.</p>
<p>I&#8217;m going to have to listen to this aren&#8217;t I? I have no idea what bullshit I spouted and in what quantity. I assume copious.</p>
]]></content:encoded>
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		<title>Comment on Show055: Homosexuality and RPG&#8217;s by Micah</title>
		<link>http://theoryfromthecloset.com/2009/09/13/show055-homosexuality-and-rpgs/comment-page-1/#comment-5817</link>
		<dc:creator>Micah</dc:creator>
		<pubDate>Mon, 14 Sep 2009 16:45:28 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=242#comment-5817</guid>
		<description>Good show. Not a topic that I had actually put much thought into so it really go me thinking. 

I&#039;m actually a bit surprised by all the rants Alexander had. Is it really necessary to tell guys that gay men don&#039;t want to sleep with them? Apparently it is. I expected that gamers (in general) were more a open-minded group. But, I guess, there is still a large representation of traditional gamers who are, well... traditional.</description>
		<content:encoded><![CDATA[<p>Good show. Not a topic that I had actually put much thought into so it really go me thinking. </p>
<p>I&#8217;m actually a bit surprised by all the rants Alexander had. Is it really necessary to tell guys that gay men don&#8217;t want to sleep with them? Apparently it is. I expected that gamers (in general) were more a open-minded group. But, I guess, there is still a large representation of traditional gamers who are, well&#8230; traditional.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Show055: Homosexuality and RPG&#8217;s by Kevin Weiser</title>
		<link>http://theoryfromthecloset.com/2009/09/13/show055-homosexuality-and-rpgs/comment-page-1/#comment-5816</link>
		<dc:creator>Kevin Weiser</dc:creator>
		<pubDate>Mon, 14 Sep 2009 16:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=242#comment-5816</guid>
		<description>Heya Clyde,

I&#039;m only 1/3 of the way through this episode, but I wanted to chime in before I forgot. Alexander asked if there were any homosexual characters in any WotC modules. I know Monte Cook through a couple in Return to the Temple of Elemental evil, and I think he did in a few of his other, non-WOTC modules (queen of lies comes to mind).  Fascinating interview so far. Keep up the good work!

Kevin Weiser
www.themushroom.com</description>
		<content:encoded><![CDATA[<p>Heya Clyde,</p>
<p>I&#8217;m only 1/3 of the way through this episode, but I wanted to chime in before I forgot. Alexander asked if there were any homosexual characters in any WotC modules. I know Monte Cook through a couple in Return to the Temple of Elemental evil, and I think he did in a few of his other, non-WOTC modules (queen of lies comes to mind).  Fascinating interview so far. Keep up the good work!</p>
<p>Kevin Weiser<br />
<a href="http://www.themushroom.com" rel="nofollow">http://www.themushroom.com</a></p>
]]></content:encoded>
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	<item>
		<title>Comment on Show006: Interview with Luke Crane by clyde</title>
		<link>http://theoryfromthecloset.com/2007/05/01/show006-interview-with-luke-crane/comment-page-1/#comment-5757</link>
		<dc:creator>clyde</dc:creator>
		<pubDate>Mon, 31 Aug 2009 00:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/2007/05/01/show006-interview-with-luke-crane/#comment-5757</guid>
		<description>Hi Thom,

Two things of note: Luke doesn&#039;t talk about projects he&#039;s working on, and Luke isn&#039;t talking about UaSS going missing....</description>
		<content:encoded><![CDATA[<p>Hi Thom,</p>
<p>Two things of note: Luke doesn&#8217;t talk about projects he&#8217;s working on, and Luke isn&#8217;t talking about UaSS going missing&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show053: Interview with Fred Hicks by clyde</title>
		<link>http://theoryfromthecloset.com/2009/08/11/show053-interview-with-fred-hicks/comment-page-1/#comment-5756</link>
		<dc:creator>clyde</dc:creator>
		<pubDate>Mon, 31 Aug 2009 00:06:12 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=227#comment-5756</guid>
		<description>Hey Dave,

Someone took a picture, but I couldn&#039;t find it. I&#039;l try to grab a pic of the shirt soon. Glad the mechanics discussion was helpful.</description>
		<content:encoded><![CDATA[<p>Hey Dave,</p>
<p>Someone took a picture, but I couldn&#8217;t find it. I&#8217;l try to grab a pic of the shirt soon. Glad the mechanics discussion was helpful.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show006: Interview with Luke Crane by Thom</title>
		<link>http://theoryfromthecloset.com/2007/05/01/show006-interview-with-luke-crane/comment-page-1/#comment-5755</link>
		<dc:creator>Thom</dc:creator>
		<pubDate>Sun, 30 Aug 2009 23:16:13 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/2007/05/01/show006-interview-with-luke-crane/#comment-5755</guid>
		<description>Ok... two years later I comment, well anyway;

I&#039;m a new listener who&#039;s working his way through the shows backcatalogue. I&#039;m really enjoying it, I might add...

I&#039;d really, really like to get a hold of UaSS in pdf, but I can&#039;t find it anywhere. The link posted here doesn&#039;t work and it&#039;s the same with forums I&#039;ve checked out.

Keep up the good work and perhaps I&#039;ll catch up with your more recent episodes soon.</description>
		<content:encoded><![CDATA[<p>Ok&#8230; two years later I comment, well anyway;</p>
<p>I&#8217;m a new listener who&#8217;s working his way through the shows backcatalogue. I&#8217;m really enjoying it, I might add&#8230;</p>
<p>I&#8217;d really, really like to get a hold of UaSS in pdf, but I can&#8217;t find it anywhere. The link posted here doesn&#8217;t work and it&#8217;s the same with forums I&#8217;ve checked out.</p>
<p>Keep up the good work and perhaps I&#8217;ll catch up with your more recent episodes soon.</p>
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		<title>Comment on Show053: Interview with Fred Hicks by Dave (aka Nev the Deranged)</title>
		<link>http://theoryfromthecloset.com/2009/08/11/show053-interview-with-fred-hicks/comment-page-1/#comment-5683</link>
		<dc:creator>Dave (aka Nev the Deranged)</dc:creator>
		<pubDate>Tue, 25 Aug 2009 23:22:54 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=227#comment-5683</guid>
		<description>Good ep, guys! The stuff about the static/slow/fast//sticky/ephemeral mechanics in DRYH are useful for something else I&#039;m working on.

Hey, Clyde, missed you somehow at GC... so what&#039;s the quote on the shirt?</description>
		<content:encoded><![CDATA[<p>Good ep, guys! The stuff about the static/slow/fast//sticky/ephemeral mechanics in DRYH are useful for something else I&#8217;m working on.</p>
<p>Hey, Clyde, missed you somehow at GC&#8230; so what&#8217;s the quote on the shirt?</p>
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		<title>Comment on Show053: Interview with Fred Hicks by Victor</title>
		<link>http://theoryfromthecloset.com/2009/08/11/show053-interview-with-fred-hicks/comment-page-1/#comment-5667</link>
		<dc:creator>Victor</dc:creator>
		<pubDate>Fri, 21 Aug 2009 13:33:25 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=227#comment-5667</guid>
		<description>Great episode. You two covered a lot in just breaking down the mechanics of Don&#039;t Rest Your Head.

I think about a game&#039;s mechanics the same way when I am reading through a new set of rules. It all comes to me as a set of Legos. They are pieces that fit a certain way but could also be rearranged to get something completely different.

Good stuff!</description>
		<content:encoded><![CDATA[<p>Great episode. You two covered a lot in just breaking down the mechanics of Don&#8217;t Rest Your Head.</p>
<p>I think about a game&#8217;s mechanics the same way when I am reading through a new set of rules. It all comes to me as a set of Legos. They are pieces that fit a certain way but could also be rearranged to get something completely different.</p>
<p>Good stuff!</p>
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		<title>Comment on Show054: Interview with Judd Karlman by clyde</title>
		<link>http://theoryfromthecloset.com/2009/08/20/show054-interview-with-judd-karlman/comment-page-1/#comment-5662</link>
		<dc:creator>clyde</dc:creator>
		<pubDate>Thu, 20 Aug 2009 21:35:57 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=238#comment-5662</guid>
		<description>At Gen Con 2008, many of my interviews were done without my normal notes. I put them in google docs and finding wi-fi that didn&#039;t cost me 10 or more bucks was impossible. Also I had wanted to talk to Judd about 1stQuest which he didn&#039;t have.

These posts are the last thing I do after editing, and uploading. I&#039;m usually ready to be done, so I skimp on notes. It&#039;s quite common for me to claim I&#039;ll do more notes later, but then I don&#039;t.</description>
		<content:encoded><![CDATA[<p>At Gen Con 2008, many of my interviews were done without my normal notes. I put them in google docs and finding wi-fi that didn&#8217;t cost me 10 or more bucks was impossible. Also I had wanted to talk to Judd about 1stQuest which he didn&#8217;t have.</p>
<p>These posts are the last thing I do after editing, and uploading. I&#8217;m usually ready to be done, so I skimp on notes. It&#8217;s quite common for me to claim I&#8217;ll do more notes later, but then I don&#8217;t.</p>
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		<title>Comment on Show054: Interview with Judd Karlman by boulet</title>
		<link>http://theoryfromthecloset.com/2009/08/20/show054-interview-with-judd-karlman/comment-page-1/#comment-5661</link>
		<dc:creator>boulet</dc:creator>
		<pubDate>Thu, 20 Aug 2009 18:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=238#comment-5661</guid>
		<description>&quot;It’s a bit rambly, I didn’t have an outline which was par for the course for 2008. As always this post is the last thing I do, and I’m cranky, and want to be done. Maybe more notes later.&quot;

I don&#039;t understand this part Clyde. What did you mean?</description>
		<content:encoded><![CDATA[<p>&#8220;It’s a bit rambly, I didn’t have an outline which was par for the course for 2008. As always this post is the last thing I do, and I’m cranky, and want to be done. Maybe more notes later.&#8221;</p>
<p>I don&#8217;t understand this part Clyde. What did you mean?</p>
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		<title>Comment on Show053: Interview with Fred Hicks by Fred Hicks</title>
		<link>http://theoryfromthecloset.com/2009/08/11/show053-interview-with-fred-hicks/comment-page-1/#comment-5640</link>
		<dc:creator>Fred Hicks</dc:creator>
		<pubDate>Tue, 11 Aug 2009 23:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=227#comment-5640</guid>
		<description>The post we keep referencing in the episode is this one: http://www.indie-rpgs.com/forum/index.php?topic=26386.msg252501#msg252501</description>
		<content:encoded><![CDATA[<p>The post we keep referencing in the episode is this one: <a href="http://www.indie-rpgs.com/forum/index.php?topic=26386.msg252501#msg252501" rel="nofollow">http://www.indie-rpgs.com/forum/index.php?topic=26386.msg252501#msg252501</a></p>
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		<title>Comment on Show052: Live interview with Vincent Baker by Oberon</title>
		<link>http://theoryfromthecloset.com/2009/06/04/show052-live-interview-with-vincent-baker/comment-page-1/#comment-5577</link>
		<dc:creator>Oberon</dc:creator>
		<pubDate>Tue, 21 Jul 2009 00:49:49 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=223#comment-5577</guid>
		<description>Clyde! Check out this game: &lt;a href=&quot;http://thepath-game.com/&quot; rel=&quot;nofollow&quot;&gt;http://thepath-game.com/&lt;/a&gt;&lt;br&gt;I&#039;d have posted this back on the comments to the ep about Silence, but I wasn&#039;t sure if you&#039;d notice it, so I&#039;m posting it here.</description>
		<content:encoded><![CDATA[<p>Clyde! Check out this game: <a href="http://thepath-game.com/" rel="nofollow">http://thepath-game.com/</a><br />I&#39;d have posted this back on the comments to the ep about Silence, but I wasn&#39;t sure if you&#39;d notice it, so I&#39;m posting it here.</p>
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		<title>Comment on Show052: Live interview with Vincent Baker by Oberon</title>
		<link>http://theoryfromthecloset.com/2009/06/04/show052-live-interview-with-vincent-baker/comment-page-1/#comment-5576</link>
		<dc:creator>Oberon</dc:creator>
		<pubDate>Fri, 17 Jul 2009 22:20:27 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=223#comment-5576</guid>
		<description>I should note that I still think there&#039;s more to the issue than *just* rules engagement.</description>
		<content:encoded><![CDATA[<p>I should note that I still think there&#39;s more to the issue than *just* rules engagement.</p>
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		<title>Comment on Show052: Live interview with Vincent Baker by robosnake</title>
		<link>http://theoryfromthecloset.com/2009/06/04/show052-live-interview-with-vincent-baker/comment-page-1/#comment-5575</link>
		<dc:creator>robosnake</dc:creator>
		<pubDate>Fri, 17 Jul 2009 19:46:43 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=223#comment-5575</guid>
		<description>Yup.  Lack of traction means you spin out...or drift, as it were :)</description>
		<content:encoded><![CDATA[<p>Yup.  Lack of traction means you spin out&#8230;or drift, as it were <img src='http://theoryfromthecloset.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Show050: Interview with Eero Tuovinen by miami website design</title>
		<link>http://theoryfromthecloset.com/2009/02/12/show050-interview-with-eero-tuovinen/comment-page-1/#comment-5572</link>
		<dc:creator>miami website design</dc:creator>
		<pubDate>Tue, 14 Jul 2009 14:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=174#comment-5572</guid>
		<description>Very interesting interview. Thanks for enlightening us with this interview Clyde and thanks for letting us delve into that wonderful mind of yours Eero. :)</description>
		<content:encoded><![CDATA[<p>Very interesting interview. Thanks for enlightening us with this interview Clyde and thanks for letting us delve into that wonderful mind of yours Eero. <img src='http://theoryfromthecloset.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Show052: Live interview with Vincent Baker by Dave (aka Nev)</title>
		<link>http://theoryfromthecloset.com/2009/06/04/show052-live-interview-with-vincent-baker/comment-page-1/#comment-5570</link>
		<dc:creator>Dave (aka Nev)</dc:creator>
		<pubDate>Sat, 27 Jun 2009 20:11:44 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=223#comment-5570</guid>
		<description>On rereading my rant there (I&#039;m egotistical like that), I do notice a potential correlation between the &quot;traction&quot; concept and rules-engagement, which is that when we play games where the rules won&#039;t reliably give us what we want, we tend to try to find ways around them- often on the social level or whatever. Like parleying in D&amp;D. There aren&#039;t really rules for it, except &quot;see if you can bullshit your way past the GM&quot;. That, I can see as an example of withdrawing from engagement with the rules as a reaction to perceived lack of traction within the rules. &lt;br&gt;&lt;br&gt;Does that make sense?</description>
		<content:encoded><![CDATA[<p>On rereading my rant there (I&#39;m egotistical like that), I do notice a potential correlation between the &#8220;traction&#8221; concept and rules-engagement, which is that when we play games where the rules won&#39;t reliably give us what we want, we tend to try to find ways around them- often on the social level or whatever. Like parleying in D&#038;D. There aren&#39;t really rules for it, except &#8220;see if you can bullshit your way past the GM&#8221;. That, I can see as an example of withdrawing from engagement with the rules as a reaction to perceived lack of traction within the rules. </p>
<p>Does that make sense?</p>
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		<title>Comment on Show052: Live interview with Vincent Baker by Dave (aka Nev)</title>
		<link>http://theoryfromthecloset.com/2009/06/04/show052-live-interview-with-vincent-baker/comment-page-1/#comment-5569</link>
		<dc:creator>Dave (aka Nev)</dc:creator>
		<pubDate>Sat, 27 Jun 2009 20:07:43 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=223#comment-5569</guid>
		<description>Wow. That was annoying to listen to. But hey, that&#039;s podcasting for ya. I&#039;m sure it will improve.&lt;br&gt;&lt;br&gt;Much better convo with Vincent than the last one I heard with him- that clouds and boxes shit was indecipherable. Sorry, Vincent. I still think you&#039;re the man.&lt;br&gt;&lt;br&gt;I wanted to unpack Joel&#039;s &quot;traction vs. randomness&quot; thing a bit. That&#039;s definitely not about rules engagement, in my experience- it is its own thing. I usually come down solidly on the &quot;traction&quot; side- why bother making decisions if you can&#039;t reasonably expect your actions to weight the results sufficiently to achieve goals? I tend to break down into a puddle when in a situation where there is no course of action I can expect a reasonable chance of achieving with the mechanics. This is an independent issue from &quot;points of contact&quot; or &quot;engagement with the mechanics&quot;. The mechanics of Don&#039;t Rest Your Head, for example, are hella engaging. When you play that game, you are f*cking ENGAGED, 100% of the time. You can&#039;t really not be. AND, separate from that, you have a reasonable expectation that if you make a decision, you can make progress toward achieving that goal. The mechanics of the ORE have far more points of contact than DRYH, and arguably you can be just as engaged with them, but the expectation of reliable achievement depends entirely on where your character&#039;s requisite skill falls on the curve. When playing in an adventure-fantasy setting, I found this often frustrating. I was engaging the mechanics, but could not get traction. When playing in a medical drama setting, engaging equally with the mechanics as in the fantasy setting, I found myself coming down much more comfortably on the &quot;randomness&quot; side of the scales- abject failure in the face of best efforts being an understood core trope of medical drama as a genre.&lt;br&gt;&lt;br&gt;I&#039;m kind of babbling, so I&#039;m not sure I&#039;m getting my point across. I&#039;m just trying to add weight to Joel&#039;s ideas about &quot;traction vs. randomness&quot; as a legitimate issue for further examination, aside from (but not necessarily separate from) issues of Creative Agenda... perhaps tied in more with Vincent&#039;s idea of &quot;Technical Agenda&quot;, which also makes sense to me, whether or not it can be teased out from CA or not.&lt;br&gt;&lt;br&gt;Thanks for another good show, Clyde; keep &#039;em comin&#039;!</description>
		<content:encoded><![CDATA[<p>Wow. That was annoying to listen to. But hey, that&#39;s podcasting for ya. I&#39;m sure it will improve.</p>
<p>Much better convo with Vincent than the last one I heard with him- that clouds and boxes shit was indecipherable. Sorry, Vincent. I still think you&#39;re the man.</p>
<p>I wanted to unpack Joel&#39;s &#8220;traction vs. randomness&#8221; thing a bit. That&#39;s definitely not about rules engagement, in my experience- it is its own thing. I usually come down solidly on the &#8220;traction&#8221; side- why bother making decisions if you can&#39;t reasonably expect your actions to weight the results sufficiently to achieve goals? I tend to break down into a puddle when in a situation where there is no course of action I can expect a reasonable chance of achieving with the mechanics. This is an independent issue from &#8220;points of contact&#8221; or &#8220;engagement with the mechanics&#8221;. The mechanics of Don&#39;t Rest Your Head, for example, are hella engaging. When you play that game, you are f*cking ENGAGED, 100% of the time. You can&#39;t really not be. AND, separate from that, you have a reasonable expectation that if you make a decision, you can make progress toward achieving that goal. The mechanics of the ORE have far more points of contact than DRYH, and arguably you can be just as engaged with them, but the expectation of reliable achievement depends entirely on where your character&#39;s requisite skill falls on the curve. When playing in an adventure-fantasy setting, I found this often frustrating. I was engaging the mechanics, but could not get traction. When playing in a medical drama setting, engaging equally with the mechanics as in the fantasy setting, I found myself coming down much more comfortably on the &#8220;randomness&#8221; side of the scales- abject failure in the face of best efforts being an understood core trope of medical drama as a genre.</p>
<p>I&#39;m kind of babbling, so I&#39;m not sure I&#39;m getting my point across. I&#39;m just trying to add weight to Joel&#39;s ideas about &#8220;traction vs. randomness&#8221; as a legitimate issue for further examination, aside from (but not necessarily separate from) issues of Creative Agenda&#8230; perhaps tied in more with Vincent&#39;s idea of &#8220;Technical Agenda&#8221;, which also makes sense to me, whether or not it can be teased out from CA or not.</p>
<p>Thanks for another good show, Clyde; keep &#39;em comin&#39;!</p>
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		<title>Comment on I engage in a Stabbing Contest by graceglmcooke</title>
		<link>http://theoryfromthecloset.com/2008/01/09/i-engage-in-a-stabbing-contest/comment-page-1/#comment-5568</link>
		<dc:creator>graceglmcooke</dc:creator>
		<pubDate>Sat, 27 Jun 2009 02:53:41 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/2008/01/09/i-engage-in-a-stabbing-contest/#comment-5568</guid>
		<description>In the text there can be found fascinating discussions of driving the marginal cost of education to zero, and about how to learn the art of obsession - obsession as a good thing, as something which can make people passionate about learning (using game mechanics for instance). A text which combines technologically inspired optimism with &lt;a href=&quot;http://www.hrsaccountlogin.com&quot; rel=&quot;nofollow&quot;&gt;hrsaccount&lt;/a&gt; social realism, and as such much needed in the discussion of the disruptive changes O’Driscoll, Wilson and others describe and predict.</description>
		<content:encoded><![CDATA[<p>In the text there can be found fascinating discussions of driving the marginal cost of education to zero, and about how to learn the art of obsession &#8211; obsession as a good thing, as something which can make people passionate about learning (using game mechanics for instance). A text which combines technologically inspired optimism with <a href="http://www.hrsaccountlogin.com" rel="nofollow">hrsaccount</a> social realism, and as such much needed in the discussion of the disruptive changes O’Driscoll, Wilson and others describe and predict.</p>
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		<title>Comment on Show052: Live interview with Vincent Baker by Doug</title>
		<link>http://theoryfromthecloset.com/2009/06/04/show052-live-interview-with-vincent-baker/comment-page-1/#comment-5567</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Wed, 17 Jun 2009 19:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=223#comment-5567</guid>
		<description>The live interaction was a cool idea but was a little clunky.  I just take that kind of difficulty to be inevitable when you first try something, and I&#039;m not worried about it.&lt;br&gt;&lt;br&gt;I was wondering if you can point me in the direction of an article or blog post or something that is about Simulationism/Right to Dream but written by someone who really likes it.  I have an inkling that RtD describes the play that I most enjoy, but I keep encountering descriptions from Forge-types who love Story Now and occasionally dip into Step on Up but seem to have this kind of masked contempt for RtD, making their descriptions of it almost impossible for me to identify with (or, frankly, really understand).&lt;br&gt;&lt;br&gt;I don&#039;t know if this was the case for VB - he definitely didn&#039;t seem to see what the fun of RtD would actually be, and rightly identified himself as probably not the right person to talk about it...I&#039;m wondering who is the right person.  (I tried to read Ron Edwards&#039; essay on RtD but being outside of the Big Model bubble I didn&#039;t really follow how what he was saying was meaningful, though clearly others find it to be).</description>
		<content:encoded><![CDATA[<p>The live interaction was a cool idea but was a little clunky.  I just take that kind of difficulty to be inevitable when you first try something, and I&#39;m not worried about it.</p>
<p>I was wondering if you can point me in the direction of an article or blog post or something that is about Simulationism/Right to Dream but written by someone who really likes it.  I have an inkling that RtD describes the play that I most enjoy, but I keep encountering descriptions from Forge-types who love Story Now and occasionally dip into Step on Up but seem to have this kind of masked contempt for RtD, making their descriptions of it almost impossible for me to identify with (or, frankly, really understand).</p>
<p>I don&#39;t know if this was the case for VB &#8211; he definitely didn&#39;t seem to see what the fun of RtD would actually be, and rightly identified himself as probably not the right person to talk about it&#8230;I&#39;m wondering who is the right person.  (I tried to read Ron Edwards&#39; essay on RtD but being outside of the Big Model bubble I didn&#39;t really follow how what he was saying was meaningful, though clearly others find it to be).</p>
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		<title>Comment on Show052: Live interview with Vincent Baker by Micah</title>
		<link>http://theoryfromthecloset.com/2009/06/04/show052-live-interview-with-vincent-baker/comment-page-1/#comment-5566</link>
		<dc:creator>Micah</dc:creator>
		<pubDate>Tue, 16 Jun 2009 15:22:34 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=223#comment-5566</guid>
		<description>Yeah, some notes would probably take care of that, but you wouldn&#039;t need too much material considering that some of the follow up would be coming from the audience.</description>
		<content:encoded><![CDATA[<p>Yeah, some notes would probably take care of that, but you wouldn&#39;t need too much material considering that some of the follow up would be coming from the audience.</p>
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		<title>Comment on Subscribers by Clyde_L_Rhoer</title>
		<link>http://theoryfromthecloset.com/2007/01/04/subscribers/comment-page-1/#comment-5564</link>
		<dc:creator>Clyde_L_Rhoer</dc:creator>
		<pubDate>Tue, 16 Jun 2009 07:52:26 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/2007/01/04/subscribers/#comment-5564</guid>
		<description>Thanks Telarus. 2+3, I always say. Although sometimes I say 5 by 5. Check out the interview I did with John Wick, he&#039;s a practicing Discordian I think. I&#039;m just a pretender.</description>
		<content:encoded><![CDATA[<p>Thanks Telarus. 2+3, I always say. Although sometimes I say 5 by 5. Check out the interview I did with John Wick, he&#39;s a practicing Discordian I think. I&#39;m just a pretender.</p>
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		<title>Comment on Show052: Live interview with Vincent Baker by Clyde_L_Rhoer</title>
		<link>http://theoryfromthecloset.com/2009/06/04/show052-live-interview-with-vincent-baker/comment-page-1/#comment-5565</link>
		<dc:creator>Clyde_L_Rhoer</dc:creator>
		<pubDate>Tue, 16 Jun 2009 07:43:04 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=223#comment-5565</guid>
		<description>Yeah... they certainly frustrated me. I love the idea of interaction, I&#039;m trying to figure out a way to make that a standard for the show. It was also more difficult, I missed a lot of follow ups, and a few things I meant to discuss, which means I&#039;ll have to quit slacking on prep to go the live route.</description>
		<content:encoded><![CDATA[<p>Yeah&#8230; they certainly frustrated me. I love the idea of interaction, I&#39;m trying to figure out a way to make that a standard for the show. It was also more difficult, I missed a lot of follow ups, and a few things I meant to discuss, which means I&#39;ll have to quit slacking on prep to go the live route.</p>
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		<title>Comment on Show051: Interview with Chris Perrin and Clyde L. Rhoer by Clyde_L_Rhoer</title>
		<link>http://theoryfromthecloset.com/2009/02/23/show051-interview-with-chris-perrin-and-clyde-l-rhoer/comment-page-1/#comment-5563</link>
		<dc:creator>Clyde_L_Rhoer</dc:creator>
		<pubDate>Tue, 16 Jun 2009 07:38:14 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=181#comment-5563</guid>
		<description>Hey Micah,&lt;br&gt;&lt;br&gt;Thanks, I&#039;m glad you liked it. On the subject of bangs... I hear your point. I also think the more clear explanation is also due to my increased understanding of what a bang is... compared to two or so years ago. I do agree that my shows with other people are much more interesting,  than my solo shows. Heh, we can&#039;t all be Tevis. I think though that there are times when a solo show is a better way to deliver the particular information I have.</description>
		<content:encoded><![CDATA[<p>Hey Micah,</p>
<p>Thanks, I&#39;m glad you liked it. On the subject of bangs&#8230; I hear your point. I also think the more clear explanation is also due to my increased understanding of what a bang is&#8230; compared to two or so years ago. I do agree that my shows with other people are much more interesting,  than my solo shows. Heh, we can&#39;t all be Tevis. I think though that there are times when a solo show is a better way to deliver the particular information I have.</p>
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		<title>Comment on Show052: Live interview with Vincent Baker by Micah</title>
		<link>http://theoryfromthecloset.com/2009/06/04/show052-live-interview-with-vincent-baker/comment-page-1/#comment-5561</link>
		<dc:creator>Micah</dc:creator>
		<pubDate>Mon, 15 Jun 2009 20:30:24 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=223#comment-5561</guid>
		<description>The technical issues were a bit frustrating but the discussion was interesting. I like the idea of interaction, I wish I had been able to follow along when it was happening. Next time for sure.</description>
		<content:encoded><![CDATA[<p>The technical issues were a bit frustrating but the discussion was interesting. I like the idea of interaction, I wish I had been able to follow along when it was happening. Next time for sure.</p>
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		<title>Comment on Subscribers by Telarus, KSC</title>
		<link>http://theoryfromthecloset.com/2007/01/04/subscribers/comment-page-1/#comment-5560</link>
		<dc:creator>Telarus, KSC</dc:creator>
		<pubDate>Mon, 15 Jun 2009 07:28:52 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/2007/01/04/subscribers/#comment-5560</guid>
		<description>Damn, forgive the sleep deprived typos. Now to finish listening to ep00025, then go back to que up the 00001.</description>
		<content:encoded><![CDATA[<p>Damn, forgive the sleep deprived typos. Now to finish listening to ep00025, then go back to que up the 00001.</p>
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		<title>Comment on Subscribers by Telarus, KSC</title>
		<link>http://theoryfromthecloset.com/2007/01/04/subscribers/comment-page-1/#comment-5559</link>
		<dc:creator>Telarus, KSC</dc:creator>
		<pubDate>Mon, 15 Jun 2009 07:15:57 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/2007/01/04/subscribers/#comment-5559</guid>
		<description>All Hail Discordia!&lt;br&gt;&lt;br&gt;Holy crap, I haven&#039;t been checking in on Forge-y action and the indie community in a while (got here from a link from Ron in a recent thread on the Forge). I&#039;ve got a bit to catch up on. I&#039;m probably going to use you podcasts to open up some RPG theory discussions on the &lt;a href=&quot;http://principiadiscordia.com&quot; rel=&quot;nofollow&quot;&gt;principiadiscordia.com&lt;/a&gt; forums. Here, have a memebomb: A Conclusion is simple where you&#039;ve Stopped Thinking.&lt;br&gt;&lt;br&gt;+5 Tons of Flax for the site, btw.</description>
		<content:encoded><![CDATA[<p>All Hail Discordia!</p>
<p>Holy crap, I haven&#39;t been checking in on Forge-y action and the indie community in a while (got here from a link from Ron in a recent thread on the Forge). I&#39;ve got a bit to catch up on. I&#39;m probably going to use you podcasts to open up some RPG theory discussions on the <a href="http://principiadiscordia.com" rel="nofollow">principiadiscordia.com</a> forums. Here, have a memebomb: A Conclusion is simple where you&#39;ve Stopped Thinking.</p>
<p>+5 Tons of Flax for the site, btw.</p>
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		<title>Comment on Show047: Interview with Ron Edwards by China Tour</title>
		<link>http://theoryfromthecloset.com/2009/01/19/show047-interview-with-ron-edwards/comment-page-1/#comment-5557</link>
		<dc:creator>China Tour</dc:creator>
		<pubDate>Sun, 14 Jun 2009 12:12:11 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=164#comment-5557</guid>
		<description>Different point of view from that post. Interesting to say the least.</description>
		<content:encoded><![CDATA[<p>Different point of view from that post. Interesting to say the least.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show051: Interview with Chris Perrin and Clyde L. Rhoer by Micah</title>
		<link>http://theoryfromthecloset.com/2009/02/23/show051-interview-with-chris-perrin-and-clyde-l-rhoer/comment-page-1/#comment-5556</link>
		<dc:creator>Micah</dc:creator>
		<pubDate>Fri, 12 Jun 2009 21:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=181#comment-5556</guid>
		<description>Clyde, &lt;br&gt;I finally finished getting through listening to all of the back episodes, but I wanted to comment on this episode specifically because it stands out as one of the best in the series. &lt;br&gt;&lt;br&gt;The game discussion was really interesting for the game theory and design as well as the subject matter of both of the games. It was really inspiring to me. I like how both of you have done games that explore things that are so personal and important to you. It changes my understanding of what game design is for (or, rather, can be for).&lt;br&gt;&lt;br&gt;One thing that I wanted to point out to you Clyde, is that your explanation of Bangs in this episode was far more clear and concise than either of your other attempts in previous episodes. I think you really benefit from having another person to interact with. It&#039;s something you might want to consider as you do more theory episodes.</description>
		<content:encoded><![CDATA[<p>Clyde, <br />I finally finished getting through listening to all of the back episodes, but I wanted to comment on this episode specifically because it stands out as one of the best in the series. </p>
<p>The game discussion was really interesting for the game theory and design as well as the subject matter of both of the games. It was really inspiring to me. I like how both of you have done games that explore things that are so personal and important to you. It changes my understanding of what game design is for (or, rather, can be for).</p>
<p>One thing that I wanted to point out to you Clyde, is that your explanation of Bangs in this episode was far more clear and concise than either of your other attempts in previous episodes. I think you really benefit from having another person to interact with. It&#39;s something you might want to consider as you do more theory episodes.</p>
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		<title>Comment on Show031: Interview with Julia Bond Ellingboe by funny scottie </title>
		<link>http://theoryfromthecloset.com/2008/03/23/show031-interview-with-julia-bond-ellingboe/comment-page-1/#comment-5555</link>
		<dc:creator>funny scottie </dc:creator>
		<pubDate>Wed, 10 Jun 2009 14:42:57 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/2008/03/23/show031-interview-with-julia-bond-ellingboe/#comment-5555</guid>
		<description>i love this lass, i would give anything to get my cock down her throat... cool site btw</description>
		<content:encoded><![CDATA[<p>i love this lass, i would give anything to get my cock down her throat&#8230; cool site btw</p>
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		<title>Comment on Show049: Interview with John Wick by Morgan</title>
		<link>http://theoryfromthecloset.com/2009/02/01/show049-interview-with-john-wick/comment-page-1/#comment-5550</link>
		<dc:creator>Morgan</dc:creator>
		<pubDate>Sun, 07 Jun 2009 03:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=170#comment-5550</guid>
		<description>Yes that one is great show.. I can&#039;t see the video and chat between them but i saw the text speech it is admiring..  The questions which you haved asked is nice and they are good selections..&lt;br&gt;&lt;a href=&quot;http://www.choicehotels.com/summerpromotion&quot; rel=&quot;follow&quot; rel=&quot;nofollow&quot;&gt;budget hotel summer specials&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Yes that one is great show.. I can&#39;t see the video and chat between them but i saw the text speech it is admiring..  The questions which you haved asked is nice and they are good selections..<br /><a href="http://www.choicehotels.com/summerpromotion" rel="follow" rel="nofollow">budget hotel summer specials</a></p>
]]></content:encoded>
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	<item>
		<title>Comment on Show038: Exploration by Reborn Baby Dolls</title>
		<link>http://theoryfromthecloset.com/2008/05/13/show038-exploration/comment-page-1/#comment-5549</link>
		<dc:creator>Reborn Baby Dolls</dc:creator>
		<pubDate>Fri, 05 Jun 2009 00:21:09 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=66#comment-5549</guid>
		<description>Good message, exploration is a great topic.</description>
		<content:encoded><![CDATA[<p>Good message, exploration is a great topic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show004: Kickers and Bangs by Carpet Cleaning Miami FL</title>
		<link>http://theoryfromthecloset.com/2007/04/15/show004-kickers-and-bangs/comment-page-1/#comment-5554</link>
		<dc:creator>Carpet Cleaning Miami FL</dc:creator>
		<pubDate>Fri, 15 May 2009 16:23:08 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/2007/04/15/show004-kickers-and-bangs/#comment-5554</guid>
		<description>This one is very good,,&lt;br&gt;It&#039;s full if valuable informations..</description>
		<content:encoded><![CDATA[<p>This one is very good,,<br />It&#39;s full if valuable informations..</p>
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	<item>
		<title>Comment on Installed Disqus by Francis Cobra Detector</title>
		<link>http://theoryfromthecloset.com/2009/01/15/installed-disqus/comment-page-1/#comment-5553</link>
		<dc:creator>Francis Cobra Detector</dc:creator>
		<pubDate>Sat, 09 May 2009 13:28:49 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=152#comment-5553</guid>
		<description>Disqus is a great way of keeping track of your conversation. You can directly reply and rate other bloggers on how they comment.</description>
		<content:encoded><![CDATA[<p>Disqus is a great way of keeping track of your conversation. You can directly reply and rate other bloggers on how they comment.</p>
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	<item>
		<title>Comment on Installed Disqus by Dalaman Transfers</title>
		<link>http://theoryfromthecloset.com/2009/01/15/installed-disqus/comment-page-1/#comment-5552</link>
		<dc:creator>Dalaman Transfers</dc:creator>
		<pubDate>Fri, 08 May 2009 10:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=152#comment-5552</guid>
		<description>Hi, interesting post. I have been thinking about this topic,so thanks for posting. I&#039;ll probably be coming back to your posts.</description>
		<content:encoded><![CDATA[<p>Hi, interesting post. I have been thinking about this topic,so thanks for posting. I&#39;ll probably be coming back to your posts.</p>
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	<item>
		<title>Comment on Installed Disqus by LIC Agent</title>
		<link>http://theoryfromthecloset.com/2009/01/15/installed-disqus/comment-page-1/#comment-5543</link>
		<dc:creator>LIC Agent</dc:creator>
		<pubDate>Tue, 05 May 2009 17:43:44 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=152#comment-5543</guid>
		<description>I do think that means that without a lot of blogs buying into Disqus that it limits it&#039;s use as an early adopter.</description>
		<content:encoded><![CDATA[<p>I do think that means that without a lot of blogs buying into Disqus that it limits it&#39;s use as an early adopter.</p>
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	</item>
	<item>
		<title>Comment on Installed Disqus by Oi Torpedo</title>
		<link>http://theoryfromthecloset.com/2009/01/15/installed-disqus/comment-page-1/#comment-5542</link>
		<dc:creator>Oi Torpedo</dc:creator>
		<pubDate>Sat, 02 May 2009 14:54:25 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=152#comment-5542</guid>
		<description>I love Disqus.</description>
		<content:encoded><![CDATA[<p>I love Disqus.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Installed Disqus by Clyde_L_Rhoer</title>
		<link>http://theoryfromthecloset.com/2009/01/15/installed-disqus/comment-page-1/#comment-5541</link>
		<dc:creator>Clyde_L_Rhoer</dc:creator>
		<pubDate>Mon, 06 Apr 2009 08:08:29 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=152#comment-5541</guid>
		<description>I think the latest wordpress has threaded comments now. I think that means that without a lot of blogs buying into Disqus that it limits it&#039;s use as an early adopter. Plus it doesn&#039;t seem to work well with my noscript addon for Firefox.</description>
		<content:encoded><![CDATA[<p>I think the latest wordpress has threaded comments now. I think that means that without a lot of blogs buying into Disqus that it limits it&#39;s use as an early adopter. Plus it doesn&#39;t seem to work well with my noscript addon for Firefox.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Show037: Interview with Mike Holmes by The Walking Eye Interview 4: Clyde Rhoer &#171; The Walking Eye Podcast</title>
		<link>http://theoryfromthecloset.com/2008/05/07/show037-interview-with-mike-holmes/comment-page-1/#comment-5540</link>
		<dc:creator>The Walking Eye Interview 4: Clyde Rhoer &#171; The Walking Eye Podcast</dc:creator>
		<pubDate>Sun, 05 Apr 2009 20:27:37 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=65#comment-5540</guid>
		<description>[...] Mike Holmes [...]</description>
		<content:encoded><![CDATA[<p>[...] Mike Holmes [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Show043: Interview with Andrea Sfiligoi by villas positano</title>
		<link>http://theoryfromthecloset.com/2008/08/05/show043-interview-with-andrea-sfiligoi/comment-page-1/#comment-5538</link>
		<dc:creator>villas positano</dc:creator>
		<pubDate>Thu, 02 Apr 2009 11:03:12 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=129#comment-5538</guid>
		<description>nice blog &quot;Interview with Andrea Sfiligoi&quot;.waiting for another nice blog.</description>
		<content:encoded><![CDATA[<p>nice blog &#8220;Interview with Andrea Sfiligoi&#8221;.waiting for another nice blog.</p>
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	<item>
		<title>Comment on Show050: Interview with Eero Tuovinen by Eero Tuovinen</title>
		<link>http://theoryfromthecloset.com/2009/02/12/show050-interview-with-eero-tuovinen/comment-page-1/#comment-5537</link>
		<dc:creator>Eero Tuovinen</dc:creator>
		<pubDate>Sun, 29 Mar 2009 23:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=174#comment-5537</guid>
		<description>Damn, I sound stupid in English. Never realized it before. No wonder Americans don&#039;t seem to get my wit at times, I sound like a confused hamster.&lt;br&gt;&lt;br&gt;Also, I&#039;ll know to speak much, much slower the next time I do a voice interview. Ridonculous.</description>
		<content:encoded><![CDATA[<p>Damn, I sound stupid in English. Never realized it before. No wonder Americans don&#39;t seem to get my wit at times, I sound like a confused hamster.</p>
<p>Also, I&#39;ll know to speak much, much slower the next time I do a voice interview. Ridonculous.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Installed Disqus by TheGamerTraveler</title>
		<link>http://theoryfromthecloset.com/2009/01/15/installed-disqus/comment-page-1/#comment-5536</link>
		<dc:creator>TheGamerTraveler</dc:creator>
		<pubDate>Wed, 25 Mar 2009 04:58:59 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=152#comment-5536</guid>
		<description>I like how this plugin handles threaded comments. I think I&#039;ll give it a try in one of my blogs and see how it works out.</description>
		<content:encoded><![CDATA[<p>I like how this plugin handles threaded comments. I think I&#39;ll give it a try in one of my blogs and see how it works out.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Show051: Interview with Chris Perrin and Clyde L. Rhoer by Daniel M. Perez</title>
		<link>http://theoryfromthecloset.com/2009/02/23/show051-interview-with-chris-perrin-and-clyde-l-rhoer/comment-page-1/#comment-5535</link>
		<dc:creator>Daniel M. Perez</dc:creator>
		<pubDate>Wed, 25 Mar 2009 04:56:24 +0000</pubDate>
		<guid isPermaLink="false">http://theoryfromthecloset.com/?p=181#comment-5535</guid>
		<description>Clyde and Chris, this was a fantastic episode, incredibly candid and offering excellent windows into both of you as people and game designers. I saw both your games at GC and failed to engage with either; as I listen to you talk about the games, I realize that the Ashcan Front format may have hindered both in &quot;selling&quot; what your games were really about to people. I look forward to having an opportunity to look at both games with fresh eyes if only to give some better feedback.&lt;br&gt;&lt;br&gt;I&#039;m still digesting the conversation. I wish I could have been there at times to add to the conversation, which to me is the hallmark of a great podcast interview/conversation. I&#039;ll come back later with more once I hear it again.</description>
		<content:encoded><![CDATA[<p>Clyde and Chris, this was a fantastic episode, incredibly candid and offering excellent windows into both of you as people and game designers. I saw both your games at GC and failed to engage with either; as I listen to you talk about the games, I realize that the Ashcan Front format may have hindered both in &#8220;selling&#8221; what your games were really about to people. I look forward to having an opportunity to look at both games with fresh eyes if only to give some better feedback.</p>
<p>I&#39;m still digesting the conversation. I wish I could have been there at times to add to the conversation, which to me is the hallmark of a great podcast interview/conversation. I&#39;ll come back later with more once I hear it again.</p>
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