Theory From the Closet

A punk perspective on tabletop RPG’s, their theory, and design.

Show009:Flags and Bangs

This week we’re back to just me rambling. Don’t miss the secret song! I think this is better than the first four shows but I can’t put my finger on why. If you want to give me the finger and tell me why, feel free. I’ll put up better notes tomorrow, but for now here’s the links:

  1. Ryan Macklin’s Master Plan
  2. Canonpuncture
  3. Paul Tevises Have Games Will Travel

Section 1: Introduction

I mention Ryan Macklin’s and Canonpuncture as shows folks might want to give a listen to. I then talk about Paul Tevises, A Few Games More number 4 which talks about what Paul learned about Story Now from my last interview with Ron Edwards. I then talk about what Story now means.

Section 2: Flags and Bangs

I discuss what I call proto-flags which is really just paying attention to the character sheet. Then I talk about proper flags and how they should effect the game. Then I discuss bangs again, and make a contention that you need bangs if you want to play games with Drama.

Show004: Kickers and Bangs

It’s only been a week, and here’s another show. It’s still got some of the warble-iness. I can’t figure out what’s causing it. I think I’ve got some kind of hard to trace system interrupt conflict. There maybe one more show before I have a solution for the problem. I then may slowly go back and rerecord all the shows. I’m getting a little more used to the schizophrenic dissonance caused by talking to yourself in your closet. Hopefully that means I can go back and make everything a little cleaner sounding and clearer.

Section 1: Introduction

I say hi. There’s no feedback as I recorded this show right after Show003.

Section 2: Kickers and Bangs

I discuss Kickers, which are a way to kick off a campaign with player created problems. Then I discuss Bangs which are a way to run a campaign by creating problems and moral dilemmas with no chosen outcome. Bangs are a method that let you run a game that is interesting and creates a story without trying to pre-produce a definitive plot. Some of my examples are stolen from Ron Edwards who coined both these terms.