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Posts Tagged ‘Interview’
Here’s an interview I did with Robert Bohl a few weeks ago. I think the Skype interviews are really improving, there seems to be much less of the falling in and out that used to occur when using Skype.
In this show we talk about; Misspent Youth, defeating blank page syndrome, mechanizing fun, “my guy” versus “our guy,” why Rob is a more successful designer than me, Ashcans, and abusing people through games and psychology. (Note to literal.net: there is a tongue in cheek in that description.)
- One of Joshua Newman’s cool sculptures.
- The game whose name I can’t remember that reminds me of Human Contact.
- Misspent Youth which can be preordered at the Unstore.
- The This Week In Start-ups interview with Neil Young, CEO of ngmoco, who discusses game design of games like We Rule, among other start-up type things. The interview is around 15:00 minutes into the episode to 47:00 minutes.
- Gabe’s Balls
This show was recorded at Gen Con for Cannon Punture by Chris Perrin. Chris recently left Cannon Punture on good terms, and I checked in with him to see if Cannon Punture had the audio of this show and planned to run it. When I found out he still had the file I asked him if I could run it. Chris and Rich both gave me permission, so here it is.
This is an interview about my ashcan, Silence Keeps Me A Victim, and Chris’s ashcan, Messiah. We go off the path a bit, but not too far.
Here is possibly the last of my Gen Con recordings. (I’m still searching for one.) This was with Eero Tuovinen, one of the three folks behind Arkenstone Publishing, and creator of Zombie Cinema, and Solar System. My questions were a little less focused than what I’d like, but I was really curious about what the Nordic roleplaying scene was like. It seems like half the interest in my game comes from Norway, Sweden, and Finland. I don’t think the show is bad, I just think I wasn’t prepared enough with interesting questions. I feel like there was something I wanted to dig at that I was unsucessful at bringing to the surface. Anyway, Eero has a lot more to say about roleplaying things if you read his blog
The Creative Agenda show will be next Monday, as I need more time. Presenting it correctly is tricky, and it seems that I keep getting dragged into making the show deeper and deeper. So much so I’m worried about presenting too much and losing people.
This is an interview I did with John Wick at Gen Con 2008. We talk about his new game, Houses of the Blooded, Legend of the Five Rings, torture-porn, and some of his thoughts about game design, and actual play.
I couldn’t get the volume correct on this one with out adding aliens and spaceships, so it may be a bit quiet. We also have vacuum cleaners, and the very efficient hotel staff once again. Someday I’ll learn they make signs to prevent that.
This is the first interview coming out of Gen Con ’08. I’ve wanted to talk to Mike for a bit, but didn’t catch him at Origins. Fortunately I caught him at Gen Con. I questioned him about Dungeons and Dragons 4th Edition’s design principles. It was a really interesting interview, and I think gives a good perspective of what’s going on under the hood.
I have to thank Rob Donoghue for giving me many interesting questions for this interview. He posts quite often about 4th Edition, on his blog.
This is the last of my Origins interviews. This interview is with Andrea Sfiligoi, creator of Song of Blades and Heroes, which was an Origins award nominee. It came about due to Paul Czege’s sharp eye as we were looking at the Origins awards nominees. Paul pointed out that one of the minatures games didn’t seem to have a publisher, just an author. We both thought it was cool to see an Indie minature game designer and I decided to see if we could hunt Andrea down and see if he was at Origins. Half an hour later as I talked with different Origins folks we found out he was there and set up this interview.
I really enjoyed talking with Andrea… after the end of this recording I think we spent a good 3 hours or more talking about Italy, America, Politics, and Metaphysics.
This is the last of the Gen Con interviews, and the last of the Ashcan Front interviews to boot. I talk with Jason Walters about his game, “You Brought This On Yourself,” a game based in Slasher film fiction. I recorded this Gen Con Sunday, and I think we could have gone a bit longer but I was trying to get done in time to also meet Kevin Allen Jr. I think. I didn’t make it. It’s a shame as I think we were just starting to move to some interesting territory. Although I do believe there is some really interesting stuff in the interview especially when Jason hits on different deconstructions of slasher movies. I know I had never really considered them very deeply until after talking with him.
I’m going to do notes and links for this one tomorrow, but I wanted to get this out so I could listen to it at work tonight.