Show013: Finances for Game Designers with Luke Crane
Man did I mess up at Origins. More about that later. Hopefully this sounds decent. It starts with some crunch and munch. I got Luke right before the fabled Burning Wheel game where he was too busy lopping off player character’s heads to collect up his Origins award. So I didn’t get to ask him the insightful question, “Dude, what’s it feel like to win an Origins award?” Next time Luke. Next time. Anyway, he needed Vietnamese noodles, unintended bugs, and something to drink. I needed words, so we put the two together. Kind of like your peanut filled chocolate cups.
Section One:
Luke and I briefly discuss, Dinner with Clyde, and the new Burning Wheel Setting, “The Blossoms Are Falling.”
Section Two:
We discuss finances mainly from the position of a beginning game designer, and / or the Indiepunk game designer. Luke talks about Lulu, versus a small print run, the dangers of large print runs, when to make semi larger print runs, how much to spend on art, editing, etc, and a whole lot more. Some examples Luke used are the Ennie award nominated Dictionary of Mu, and his upcoming “The Blossoms are Falling.”
After the jump Luke’s mysterious last words will be explained….
Read the rest of this entry »
